Difference between revisions of "018C"
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(added GTA 3) |
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This opcode plays a short SFX sound. Most of the SFX sounds are a combination of or altered from the base sound files. | This opcode plays a short SFX sound. Most of the SFX sounds are a combination of or altered from the base sound files. | ||
+ | |||
+ | ==GTA III== | ||
+ | {| {{Prettytable}} | ||
+ | ! ID | ||
+ | ! Notes | ||
+ | |- | ||
+ | | 78-79 | ||
+ | | male pain | ||
+ | |- | ||
+ | | 80-81 | ||
+ | | female pain | ||
+ | |- | ||
+ | | 82-83 | ||
+ | | item pickup | ||
+ | |- | ||
+ | | 92-93 | ||
+ | | gate | ||
+ | |- | ||
+ | | 94 | ||
+ | | checkpoint | ||
+ | |- | ||
+ | | 97-99 | ||
+ | | countdown timer | ||
+ | |- | ||
+ | | 100 | ||
+ | | countdown finish | ||
+ | |- | ||
+ | | 106-108 | ||
+ | | bullet hit ground | ||
+ | |- | ||
+ | | 112 | ||
+ | | payphone | ||
+ | |- | ||
+ | | 114-115 | ||
+ | | glass break | ||
+ | |- | ||
+ | | 116 | ||
+ | | glass damage | ||
+ | |- | ||
+ | | 117 | ||
+ | | glass shards | ||
+ | |- | ||
+ | | 118-119 | ||
+ | | boxes | ||
+ | |- | ||
+ | | 120 | ||
+ | | car collision | ||
+ | |- | ||
+ | | 121 | ||
+ | | tire collision | ||
+ | |- | ||
+ | | 122-123 | ||
+ | | bullet shells | ||
+ | |} | ||
==Vice City== | ==Vice City== |
Revision as of 16:48, 13 March 2010
{{{games}}}
- Description
- Plays a short SFX sound
- Syntax
- {{{syntax1}}}
- Parameter
This opcode plays a short SFX sound. Most of the SFX sounds are a combination of or altered from the base sound files.
GTA III
ID | Notes |
---|---|
78-79 | male pain |
80-81 | female pain |
82-83 | item pickup |
92-93 | gate |
94 | checkpoint |
97-99 | countdown timer |
100 | countdown finish |
106-108 | bullet hit ground |
112 | payphone |
114-115 | glass break |
116 | glass damage |
117 | glass shards |
118-119 | boxes |
120 | car collision |
121 | tire collision |
122-123 | bullet shells |
Vice City
ID | SFX sound | Notes |
---|---|---|
1[*] | 364,365,366 | blip |
3 | 143 | metal gate |
7-9[*] | 364,365,366 | blip (same as 1) |
10[*] | 367,368,369 | high pitch blip |
12 | 162-163 | bullet hit ground, random selection between 162 and 163 |
13[*] | 361,362,363 | successful select |
14[*] | ? | unsuccessful select |
16[*] | 178 | detonator blip |
18 | high pitch soft blip | |
35 | 465? | ping |
52-54 | 162-163 | bullet hit ground, random selection between 162 and 163 (same as 12) |
56 | 267 | ringing phone |
57-58 | 147 | glass breaking |
59 | 146 | glass breaking |
60 | 148-151 | glass breaking, random selection between 148 and 151 |
61 | 327 | boxes destroyed |
62 | 328 | boxes destroyed |
63 | 136-140 | metal sheet explosion, random selection between 136 and 140 |
64 | 33 | tire hit ground |
65 | beach ball | |
66 | 156 | bullet shell dropping |
^ Doesn't depend on coordinates, can be heard no matter what coordinates is used
Keywords
play, create, sound, sfx