Difference between revisions of "0003"

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'''0003: shake_camera P'''<br>
 
 
 
'''Number of parameters(P):''' 1
 
'''Number of parameters(P):''' 1
  
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'''ini variations:'''<br>
 
'''ini variations:'''<br>
 
''original:'' 0003=1,shake_camera %1d%<br>
 
''original:'' 0003=1,shake_camera %1d%<br>
''PLPyton:'' 0003=1,shake_camera %1d% <br>
+
''PLPynton:'' 0003=1,shake_camera %1d% <br>
''spaceeinstien:'' 0003=1,shake_camera %1d% <br>
+
''spaceeinstein:'' 0003=1,shake_camera %1d% <br>
  
 
'''C++ Hook Syntax:'''
 
'''C++ Hook Syntax:'''
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'''Description:'''
 
'''Description:'''
  
This opcode shakes the camera for a given amount of time (P) in milliseconds. Can usually be seen when large explosions occur in the game. The longer the time, the bigger ther camera shake.
+
This opcode shakes the in-game camera for a given amount of time (P) in milliseconds. Can usually be seen when large explosions occur in the game. The longer the time, the bigger ther camera shake.
  
 
'''Parameters:'''
 
'''Parameters:'''
  
 
P (integer) = time in milliseconds
 
P (integer) = time in milliseconds

Revision as of 19:24, 17 February 2007

Number of parameters(P): 1

Works in:
III, VC, SA

Barton's Mission Builder Syntax:
0003: shake_camera 40

Sanny Builder Syntax:
Camera.Shake(40)

ini variations:
original: 0003=1,shake_camera %1d%
PLPynton: 0003=1,shake_camera %1d%
spaceeinstein: 0003=1,shake_camera %1d%

C++ Hook Syntax:

Spookie's Vice City C++ Hook: const SCRIPT_COMMAND shake_camera = { 0x0003, "i" };
op9080's San Andreas C++ Hook: DEFINE_OPCODE(shake_camera, 0x0003, "i");

Description:

This opcode shakes the in-game camera for a given amount of time (P) in milliseconds. Can usually be seen when large explosions occur in the game. The longer the time, the bigger ther camera shake.

Parameters:

P (integer) = time in milliseconds