Difference between revisions of "APPLY FORCE TO CAR"
								
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		|  (New page: {{Native |np=12 |p1t=integer |p1d=Vehicle Id |p2t=bool |p2d=Unknown |p3t=float |p3d=X Angle |p4t=float |p4d=Y Angle |p5t=float |p5d=Z Angle |p6t=float |p6d=X Force |p7t=float |p7d=Y Force ...) |  (Added IsForceDirectionReletive. Swapped around force & angle parameters as i found they were listed backwards here, in my testing. Added suggested values to unknown parameters.) | ||
| Line 2: | Line 2: | ||
| |np=12 | |np=12 | ||
| |p1t=integer | |p1t=integer | ||
| − | |p1d= | + | |p1d=Car Id | 
| |p2t=bool | |p2t=bool | ||
| − | |p2d=Unknown | + | |p2d=Unknown, suggested: true | 
| |p3t=float | |p3t=float | ||
| − | |p3d=X  | + | |p3d=X Force | 
| |p4t=float | |p4t=float | ||
| − | |p4d=Y  | + | |p4d=Y Force | 
| |p5t=float | |p5t=float | ||
| − | |p5d=Z  | + | |p5d=Z Force | 
| |p6t=float | |p6t=float | ||
| − | |p6d=X  | + | |p6d=X Angle | 
| |p7t=float | |p7t=float | ||
| − | |p7d=Y  | + | |p7d=Y Angle | 
| |p8t=float | |p8t=float | ||
| − | |p8d=Z  | + | |p8d=Z Angle | 
| |p9t=bool | |p9t=bool | ||
| − | |p9d=Unknown | + | |p9d=Unknown, suggested: true | 
| |p10t=bool | |p10t=bool | ||
| − | |p10d= | + | |p10d=IsForceDirectionReletive | 
| |p11t=bool | |p11t=bool | ||
| − | |p11d=Unknown | + | |p11d=Unknown, suggested: true | 
| |p12t=bool | |p12t=bool | ||
| − | |p12d=Unknown | + | |p12d=Unknown, suggested: true | 
| |r=0 | |r=0 | ||
| }} | }} | ||
| − | Applies  | + | Applies force to a car. | 
| − | + | P10 IsForceDirectionReletive specifies if the force direction is relative to direction object is facing (true), or static world direction (false). | |
Revision as of 10:41, 30 April 2009
| Number of parameters: 12 | ||
|---|---|---|
| Parameter # | Type | Description | 
| 1. | integer | Car Id | 
| 2. | bool | Unknown, suggested: true | 
| 3. | float | X Force | 
| 4. | float | Y Force | 
| 5. | float | Z Force | 
| 6. | float | X Angle | 
| 7. | float | Y Angle | 
| 8. | float | Z Angle | 
| 9. | bool | Unknown, suggested: true | 
| 10. | bool | IsForceDirectionReletive | 
| 11. | bool | Unknown, suggested: true | 
| 12. | bool | Unknown, suggested: true | 
| Return value: | ||
| Type | Description | |
| None | ||
Applies force to a car.
P10 IsForceDirectionReletive specifies if the force direction is relative to direction object is facing (true), or static world direction (false).

