Difference between revisions of "Paths"
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== See also == | == See also == | ||
− | * [[IDE#PATH|GTA III's Paths System]] | + | * [[Image:Gta3.png|16px]] [[IDE#PATH|GTA III's Paths System]] |
− | * [[IPL#PATH|GTA VC's Paths System]] | + | * [[Image:Vc.png|16px]] [[IPL#PATH|GTA VC's Paths System]] |
− | * [[ | + | * [[Image:Sa.png|16px]] [[Paths (GTA SA)|GTA SA's Paths System]] |
− | * [[ | + | * [[Image:GTAIV.png|16px]] [[Paths (GTA4)|GTA IV's Paths System]] |
[[Category:Map Formats]][[Category:GTA 3]][[Category:GTA VC]][[Category:GTA SA]][[Category:GTA 4]] | [[Category:Map Formats]][[Category:GTA 3]][[Category:GTA VC]][[Category:GTA SA]][[Category:GTA 4]] |
Revision as of 15:48, 6 February 2009
Paths are special structures of waypoints which define AI spawns (such as PEDs, Cars and Boats) and the way the AI Unit takes. They only control the appearance and other information about the AI.
All 3D GTA games use different paths systems. GTA III uses an IDE-Related paths-system which binds paths to certain objects. GTA Vice City uses groups of mapped paths defined in IPLs. GTA San Andreas and GTA IV use a collection of binary files which are linked with each other.