Difference between revisions of "OpenIV"

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(New page: {{ToolBox | name = OpenIV | version = 0.8 | author = GooD-NTS | game = GTA 4 | genre = arhive editor, texture editor, [[S...)
 
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| genre  = [[Archive|arhive editor]], [[WTD|texture editor]], [[SCO|scripts decompiler]]
 
| genre  = [[Archive|arhive editor]], [[WTD|texture editor]], [[SCO|scripts decompiler]]
 
| site    = http://openiv.com
 
| site    = http://openiv.com
| image  = [[Image:Beta0.png|250px|OpenIV 0.8]]
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| image  = [[Image:OpenIV.png|250px|OpenIV 0.8]]
 
}}
 
}}
  
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==External Links==
 
==External Links==
*[http://openiv.com Official devblog]
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*[http://openiv.com/?cat=3 Official devblog]
 
*[http://www.gtaforums.com/index.php?showtopic=388289 GTAForums topic]
 
*[http://www.gtaforums.com/index.php?showtopic=388289 GTAForums topic]
  
 
[[Category:GTA 4]] [[Category:Tools]]
 
[[Category:GTA 4]] [[Category:Tools]]

Revision as of 18:37, 28 December 2008

OpenIV
OpenIV 0.8
Current version:0.8 (!)
Developed by:GooD-NTS
Supported games:GTA 4
Type:arhive editor, texture editor, scripts decompiler
Website:http://openiv.com

OpenIV is a multi-purpose editor for GTA 4 made by GooD-NTS. Development of this tool began shortly after Xbox 360 release of GTA 4. First public version was released on 28th of December, 2008.

Features

Version 0.8

  • Viewing of GTA IV files via function "Open Content"
  • Full support of the RPF2 format. You can add, delete or replace any files
  • Viewing and extacting data from RPF3 archives (file names are normal)
  • Full support of the IMG3 format. You can add, delete or replace any files
  • Textures replacing in any *.WTD and WHM files. The current version supports only PNG images and replacing files with the ones with same resolution. (For example, a texture 512?512 might be replaced only with another 512?512 one)
  • In-built SCO scripts decompiler (Currently is very bugged)
  • Ability to preview most of the GTA IV file formats
  • Ability to extend program features with external tools
  • Ability to extract resource (RSC) files either in original compressed or decompressed state via function "Save content". For example this function allows to save all textures from a .WTD file without opening it.
  • Any file could be viewed as raw byte data via "View in Hex" function

External Links