Difference between revisions of "Renderhook"

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(Features)
(Compatibility)
 
Line 34: Line 34:
  
 
If you encounter an C++ Runtime Error with [Modloader], try to install  [https://aka.ms/vs/15/release/vc_redist.x86.exe Visual C++ 2017], or download [https://www.mixmods.com.br/2015/03/nodep-desativar-dep.html NoDEP]
 
If you encounter an C++ Runtime Error with [Modloader], try to install  [https://aka.ms/vs/15/release/vc_redist.x86.exe Visual C++ 2017], or download [https://www.mixmods.com.br/2015/03/nodep-desativar-dep.html NoDEP]
 +
 
{| class="wikitable sortable" style="margin: 1em auto 1em auto;"
 
{| class="wikitable sortable" style="margin: 1em auto 1em auto;"
 
!Game
 
!Game
Line 46: Line 47:
 
|{{Icon|SA}} ||Limits Adjuster|| [https://www.mixmods.com.br/2014/09/iiivcsa-open-limit-adjuster.html Open Limit Adjuster ] || ✅ || set ;OutsideWorldWaterBlocks to avoid a bug
 
|{{Icon|SA}} ||Limits Adjuster|| [https://www.mixmods.com.br/2014/09/iiivcsa-open-limit-adjuster.html Open Limit Adjuster ] || ✅ || set ;OutsideWorldWaterBlocks to avoid a bug
 
|-
 
|-
 
+
|{{Icon|SA}} ||MOD|| Fastman92 limit adjuster || ❌ || and by extension, any mod that needs it ||
 +
|-
 
|{{Icon|SA}} ||MOD|| SkyGrad || ❌ ||  
 
|{{Icon|SA}} ||MOD|| SkyGrad || ❌ ||  
 
|-
 
|-
 
|{{Icon|SA}} ||MOD|| Ryosuke's better bullet hole || ❌ ||  
 
|{{Icon|SA}} ||MOD|| Ryosuke's better bullet hole || ❌ ||  
 
|-
 
|-
|{{Icon|SA}} ||MOD|| Ryosuke's bullet shell|| ❌ ||  
+
|{{Icon|SA}} ||MOD|| Ryosuke's bullet shell || ❌ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| SkyGfx || ❌ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| SkyGfx Extended || ❌ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| ImVehFt - Improved Vehicle Features || ❌ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| Model Extras || ❌ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| ENB Series || ❌ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| Effect Loader || ❌ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| Glowing Pickups || ❌ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| NextGen Remaster Effects || ❌ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| GTAChaosMod || ❌ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| Color Mod by Ryosuke || ❌ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| [https://github.com/TheArtemMaps/MovingMoonSA Moving Moon] || ❌ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| [https://github.com/TheArtemMaps/fluffyclouds-sa Fluffy Clouds] || ❌ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| [https://github.com/TheArtemMaps/BodyOutlinesSA Body Outlines] || ❌ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| StarrySkies || ❌ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| CarThief || ❌ ||  
 
|-
 
|-
  
 +
<!--interface section-->
 +
<!-- here we have mods that are most related to the hud/interface-->
  
 +
|{{Icon|SA}} ||Interface/UI|| GTA V Hud by DK22pac || ❌ ||tested 0.910 and 0.925||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| Menu UI || ❌ || problems with textures ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| Gta V to SA GPS || ❌ ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| Direct Font || ❌ ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| CustomCrosshairs v2.0 || ❌ ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| V-Hud || ❌ ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| Transparent Menu by Bloodriver || ❌ ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2022/10/sa-gps-redux/ GPS Redux] || ❌ ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2022/02/iii-vc-sa-gps-line-mod-radar-minimap/ GPS Line] || ❌ ||
 +
|-
  
 +
 +
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2021/05/sa-mobile-hud/ Mobile Hud]|| ✅ ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2021/05/gta-iv-hud-by-_ag-v1-3-sa-style/ GTA IV Hud by _AG] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2017/04/ace-hud-hud-personalizavel-em-cleo.html Ace Hud] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2017/11/SkyUI.html Sky UI] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2015/09/radar-quadrado.html Square radar] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2020/08/radar-map-color-escolher-cores-do-radar.html Radar Map Color] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2020/11/wanted-radar-warning-mapa-piscando-ao.html Wanted Radar Warning] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2021/06/collectibles-on-radar-mostrar.html Collectibles on Radar] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2018/08/mais-icones-no-radar.html More Radar Icons] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2021/05/gta-v-animation-loading-bar-for-sa.html GTA V Animation Loading Bar for SA] || ✅ || put the .asi in the root folder ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2017/11/SkyUI.html SkyUI]|| ✅ || V1.2 recommended ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2020/05/Full-Menu-Background-Image.html Full Menu Background Image] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2020/01/sa-speedometer-asi.html SA Speedometer (ASI)] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2019/06/minimalist-speedometer.html Minimalist Speedometer] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2018/05/weather-forecast-previsao-tempo.html Weather Forecast] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2022/05/inventory-system/ Inventory System] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2022/04/sa-borderless-colored-weapon-icons-icones-de-armas-coloridos/ Borderless Colored Weapon Icons] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2022/02/sa-glasses-color-overlay/ Glasses Color Overlay] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| [https://www.mixmods.com.br/2022/03/sa-damage-screen-blood/ Damage Screen Blood] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| [https://discord.com/channels/793480791509565440/1106419523336290484 Void Weapon Wheel] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||Interface/UI|| [https://forum.mixmods.com.br/f5-scripts-codigos/t8408-sa-weapon-wheel-mod Kevin Weapon Wheel] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| [https://discord.com/channels/793480791509565440/1006655758542315550/threads/1142555056638546050 Phone Mod] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2015/06/hud-de-aviacao/ Aviation HUD] || ✅ ||
 +
|-
 +
 +
 +
<!--Trainers/cheat menu-->
 +
 +
|{{Icon|SA}} || Cheat Menu || [https://www.mixmods.com.br/2021/08/rzl-trainer-cheat-menu.html RZL-Trainer] || ✅ ||
 +
|-
 +
|{{Icon|SA}} || Cheat Menu || [https://github.com/user-grinch/Cheat-Menu/releases Grinch Cheat Menu] || ✅ || Deprecated, recommend to use [https://github.com/user-grinch/GrinchTrainer-III-VC-SA/releases/tag/1.0 Grinch Trainer] instead, but it is compatible in any case ||
 +
|-
 +
|{{Icon|SA}} || Cheat Menu || [https://github.com/user-grinch/GrinchTrainer-III-VC-SA/releases/tag/1.0 Grinch Trainer] || ✅ ||
 +
|-
 +
 +
 +
 +
<!--compatible mod section-->
 +
 +
 +
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2021/09/mod-ragdoll-bullet-physics-fix-fisica-realista/ Ragdoll Bullet Physics] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| Skin Selector || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| [https://github.com/user-grinch/Project-Props/releases Project Props] || ✅ || Use v2.1 and above ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2018/01/VehFuncs.html VehFuncs] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2022/07/pedfuncs/ PedFuncs] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2022/06/fxsfuncs/ FxsFuncs] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2021/08/improvedmove/ ImprovedMove] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2020/05/dynamic-fov-campo-de-visao-dinamico.html Dynamic FOV] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2022/10/myths-maker-criar-mitos-lendas/ Myths Maker] || ✅ || with menu bugs, the myths works fine  ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2022/10/myths-maker-criar-mitos-lendas/ Myths Maker – Animals Pack] || ✅ || with menu bugs, the myths works fine  ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2022/10/sa-furniture-mod/ Furniture mod] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2023/07/straight-line-mission-mod-atravessar-o-mapa-em-linha-reta/ Straight Line Mission Mod] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| [https://github.com/TheArtemMaps/VC-IIIBulletTraces VC-IIIBulletTraces] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| [https://forum.mixmods.com.br/f5-scripts-codigos/t7571-sa-2-player-deluxe#p43706 2 Player Deluxe] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| [https://www.gtainside.com/en/sanandreas/mods/191824-rear-lights-mod-lite-version/ Rear Lights Mod] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2021/04/trunk-store-weapons-guardar-armas-no-porta-malas/ Trunk Store Weapons] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2020/11/graffiti-anywhere-v1-1-pichar-em-qualquer-lugar/ Graffiti Anywhere] || ✅ ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| [https://www.mixmods.com.br/2019/06/tuning-mod/ Tunning Mod] || ✅ || garage textures bugged, recommended [https://tuningmod.mixmods.com.br/2016/09/garagem-do-grid-2-para-tuning-mod.html Grid 2 Garage] ||
 +
|-
 +
|{{Icon|SA}} ||MOD|| [https://forum.mixmods.com.br/f267-scripts-codes/t8845-sa-real-multiple-protagonists Real Multiple Protagonist] || ✅ || Use character_wheel = 0 to avoid a bug ||
 +
|-
  
  
Line 61: Line 214:
  
 
|-
 
|-
|{{Icon|SA}} ||Multiplayer  || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods
+
|{{Icon|SA}} || Multiplayer  || MTA (Multi Theft Auto)|| |❌ || mod doesnt support graphics mods
 
|-
 
|-
|{{Icon|SA}} ||Multiplayer  || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods
+
|{{Icon|SA}} || Multiplayer  || SA-MP (San Andreas Multiplayer || ❌ || mod doesnt support graphics mods
 
|-
 
|-
|{{Icon|SA}} ||Multiplayer  || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods
+
|{{Icon|SA}} || Multiplayer  || UG-MP (Underground Multiplayer) || ❌ || mod doesnt support graphics mods
 
|-
 
|-
|{{Icon|SA}} ||Script Loader || Moonloader || ❌ ||  
+
|{{Icon|SA}} || Script Loader || Moonloader || ❌ ||  
 
|-
 
|-
  
Line 73: Line 226:
  
  
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/09/project-lotrs.html Project LOTRS] || ✅ ||  
+
|{{Icon|SA}} || Total Conversion || [https://www.mixmods.com.br/2018/09/project-lotrs.html Project LOTRS] || ✅ ||  
 
|-
 
|-
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Liberty City 2 San Andreas] || ✅ ||  
+
|{{Icon|SA}} || Total Conversion || [http://www.gtaunited.net/downloads.p6.html Liberty City 2 San Andreas] || ✅ ||  
 
|-
 
|-
|{{Icon|SA}} ||Total Conversion || [http://www.gtaunited.net/downloads.p6.html Vice City 2 San Andreas] || ✅ ||  
+
|{{Icon|SA}} || Total Conversion || [http://www.gtaunited.net/downloads.p6.html Vice City 2 San Andreas] || ✅ ||  
 
|-
 
|-
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2018/02/gta-alien-city.html GTA Alien City] || ✅ ||  
+
|{{Icon|SA}} || Total Conversion || [https://www.mixmods.com.br/2018/02/gta-alien-city.html GTA Alien City] || ✅ ||  
 
|-
 
|-
|{{Icon|SA}} ||Total Conversion || [https://www.gtagarage.com/mods/show.php?id=12333 GTA SA: Liberty City]|| ✅ ||  
+
|{{Icon|SA}} || Total Conversion || [https://www.gtagarage.com/mods/show.php?id=12333 GTA SA: Liberty City]|| ✅ ||  
 
|-
 
|-
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/04/gostown-paradise-0066c-rc2-repack.html Gostown Paradise] || ✅ ||  
+
|{{Icon|SA}} || Total Conversion || [https://www.mixmods.com.br/2021/04/gostown-paradise-0066c-rc2-repack.html Gostown Paradise] || ✅ ||  
 
|-
 
|-
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Bull] || ✅ || remove skygfx to work
+
|{{Icon|SA}} || Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Bull] || ✅ || remove skygfx to work
 
|-
 
|-
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Manhunt] || ✅ || remove skygfx to work
+
|{{Icon|SA}} || Total Conversion || [https://www.mixmods.com.br/2021/07/sa-open-maps-openbull-openmanhunt.html Open Manhunt] || ✅ || remove skygfx to work
 
|-
 
|-
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2019/02/Cretaceous-Runner.html Cretaceous Runner v1.3] || ✅ || remove skygfx to work
+
|{{Icon|SA}} || Total Conversion || [https://www.mixmods.com.br/2019/02/Cretaceous-Runner.html Cretaceous Runner v1.3] || ✅ || remove skygfx to work
 
|-
 
|-
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/06/tc-mushroomia.html Mushroomia] || ✅ || with some bugs
+
|{{Icon|SA}} || Total Conversion || [https://www.mixmods.com.br/2012/06/tc-mushroomia.html Mushroomia] || ✅ || with some bugs
 
|-
 
|-
|{{Icon|SA}} ||Total Conversion || [https://www.mixmods.com.br/2012/12/tc-gta-grandcarma.html GTA Grandcarma v2.2]|| ✅ ||  
+
|{{Icon|SA}} || Total Conversion || [https://www.mixmods.com.br/2012/12/tc-gta-grandcarma.html GTA Grandcarma v2.2]|| ✅ ||  
 
|-
 
|-
|{{Icon|SA}} ||Total Conversion || GTA Vice City Stories: PC Edition || ❌ ||  
+
|{{Icon|SA}} || Total Conversion || GTA Vice City Stories: PC Edition || ❌ ||  
 
|-
 
|-
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ ||  
+
|{{Icon|SA}} || Total Conversion || GTA Wasteland || ❌ ||  
 
|-
 
|-
|{{Icon|SA}} ||Total Conversion || GTA Underground || ❌ ||  
+
|{{Icon|SA}} || Total Conversion || GTA Underground || ❌ ||  
 
|-
 
|-
|{{Icon|SA}} ||Total Conversion || GTA SAxVCxLC || ❌ ||  
+
|{{Icon|SA}} || Total Conversion || GTA SAxVCxLC || ❌ ||  
 
|-
 
|-
|{{Icon|SA}} ||Total Conversion || GTA Mixed || ❌ ||  
+
|{{Icon|SA}} || Total Conversion || GTA Mixed || ❌ ||  
 
|-
 
|-
|{{Icon|SA}} ||Total Conversion || You are here|| ❌ ||  
+
|{{Icon|SA}} || Total Conversion || You are here|| ❌ ||  
 
|-
 
|-
 
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ ||  
 
|{{Icon|SA}} ||Total Conversion || GTA Wasteland || ❌ ||  
 
|-
 
|-
|{{Icon|SA}} ||Full Overhaul|| [https://thirteenag.github.io/p2dfx Project2DFX]  || ✅ ||requires [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ fix]
+
|{{Icon|SA}} || Full Overhaul || [https://thirteenag.github.io/p2dfx Project2DFX]  || ✅ ||requires [https://www.mixmods.com.br/2021/10/renderhook-fix-correcoes-para-o-rh/ fix]
 
|-
 
|-
|{{Icon|SA}} ||Fix|| [https://gtaforums.com/topic/669618-plugos-widescreen-hor-support/ Wesser’s Widescreen HOR+ Support]  || ✅ ||to make wshps.asi) compatible, add "_" to the beginning of the gtaRenderHook.asi file, leaving it just like _gtaRenderHook.asi]
+
|{{Icon|SA}} || Fix || [https://gtaforums.com/topic/669618-plugos-widescreen-hor-support/ Wesser’s Widescreen HOR+ Support]  || ✅ ||to make wshps.asi) compatible, add "_" to the beginning of the gtaRenderHook.asi file, leaving it just like _gtaRenderHook.asi]
 
|-
 
|-
  
 
|}
 
|}
 +
 
==Frequently Asked Questions FAQ==
 
==Frequently Asked Questions FAQ==
  

Latest revision as of 15:05, 20 May 2025

Renderhook
Developed by:PetkaGTA
Supported games:GTA III, GTA VC, GTA SA, [[]]
Website:RenderHook.com
Initial release:2017
Development status:Inactive
Next version:Unknown

RenderHook is a graphical improvement and full replacement for RenderWare engine-based rendering pipeline, in games such as GTA III, GTA VC and GTA SA, developed by PetkaGTA.

RenderHook implements DirectX11 and Vulkan rendering API to GTA 3, GTA VC and GTA SA.

Currently there are 2 versions, one of which is broken(can't really build it anymore):

Old one which implemented only DirectX11 and had a few features(only GTA SA) New one which at the moment runs only on RTX hardware and uses vk_nv_ray_tracing extension(to be replaced with KHR one once it is implemented in release drivers)

Features

This section is incomplete. You can help by fixing and expanding it.

Versions

GTA III

GTA VC

GTA SA

The San Andreas build is currently most complete, and does not require Nvidia gpus to run like other variations of the mod. A 100% vulkan version is in making, however no one published working binaries yet

Compatibility

Full list of compatible mods as well as any fixes required to run them.

If you encounter an C++ Runtime Error with [Modloader], try to install Visual C++ 2017, or download NoDEP

Game Type Mod Compatible Additional Info
San Andreas Limits Adjuster Open Limit Adjuster set ;OutsideWorldWaterBlocks to avoid a bug
San Andreas MOD Fastman92 limit adjuster and by extension, any mod that needs it
San Andreas MOD SkyGrad
San Andreas MOD Ryosuke's better bullet hole
San Andreas MOD Ryosuke's bullet shell
San Andreas MOD SkyGfx
San Andreas MOD SkyGfx Extended
San Andreas MOD ImVehFt - Improved Vehicle Features
San Andreas MOD Model Extras
San Andreas MOD ENB Series
San Andreas MOD Effect Loader
San Andreas MOD Glowing Pickups
San Andreas MOD NextGen Remaster Effects
San Andreas MOD GTAChaosMod
San Andreas MOD Color Mod by Ryosuke
San Andreas MOD Moving Moon
San Andreas MOD Fluffy Clouds
San Andreas MOD Body Outlines
San Andreas MOD StarrySkies
San Andreas MOD CarThief
San Andreas Interface/UI GTA V Hud by DK22pac tested 0.910 and 0.925
San Andreas Interface/UI Menu UI problems with textures
San Andreas Interface/UI Gta V to SA GPS
San Andreas Interface/UI Direct Font
San Andreas Interface/UI CustomCrosshairs v2.0
San Andreas Interface/UI V-Hud
San Andreas Interface/UI Transparent Menu by Bloodriver
San Andreas Interface/UI GPS Redux
San Andreas Interface/UI GPS Line
San Andreas Interface/UI Mobile Hud
San Andreas Interface/UI GTA IV Hud by _AG
San Andreas Interface/UI Ace Hud
San Andreas Interface/UI Sky UI
San Andreas Interface/UI Square radar
San Andreas Interface/UI Radar Map Color
San Andreas Interface/UI Wanted Radar Warning
San Andreas Interface/UI Collectibles on Radar
San Andreas Interface/UI More Radar Icons
San Andreas Interface/UI GTA V Animation Loading Bar for SA put the .asi in the root folder
San Andreas Interface/UI SkyUI V1.2 recommended
San Andreas Interface/UI Full Menu Background Image
San Andreas Interface/UI SA Speedometer (ASI)
San Andreas Interface/UI Minimalist Speedometer
San Andreas Interface/UI Weather Forecast
San Andreas Interface/UI Inventory System
San Andreas Interface/UI Borderless Colored Weapon Icons
San Andreas Interface/UI Glasses Color Overlay
San Andreas Interface/UI Damage Screen Blood
San Andreas Interface/UI Void Weapon Wheel
San Andreas Interface/UI Kevin Weapon Wheel
San Andreas MOD Phone Mod
San Andreas MOD Aviation HUD
San Andreas Cheat Menu RZL-Trainer
San Andreas Cheat Menu Grinch Cheat Menu Deprecated, recommend to use Grinch Trainer instead, but it is compatible in any case
San Andreas Cheat Menu Grinch Trainer
San Andreas MOD Ragdoll Bullet Physics
San Andreas MOD Skin Selector
San Andreas MOD Project Props Use v2.1 and above
San Andreas MOD VehFuncs
San Andreas MOD PedFuncs
San Andreas MOD FxsFuncs
San Andreas MOD ImprovedMove
San Andreas MOD Dynamic FOV
San Andreas MOD Myths Maker with menu bugs, the myths works fine
San Andreas MOD Myths Maker – Animals Pack with menu bugs, the myths works fine
San Andreas MOD Furniture mod
San Andreas MOD Straight Line Mission Mod
San Andreas MOD VC-IIIBulletTraces
San Andreas MOD 2 Player Deluxe
San Andreas MOD Rear Lights Mod
San Andreas MOD Trunk Store Weapons
San Andreas MOD Graffiti Anywhere
San Andreas MOD Tunning Mod garage textures bugged, recommended Grid 2 Garage
San Andreas MOD Real Multiple Protagonist Use character_wheel = 0 to avoid a bug
San Andreas Multiplayer MTA (Multi Theft Auto) mod doesnt support graphics mods
San Andreas Multiplayer SA-MP (San Andreas Multiplayer mod doesnt support graphics mods
San Andreas Multiplayer UG-MP (Underground Multiplayer) mod doesnt support graphics mods
San Andreas Script Loader Moonloader
San Andreas Total Conversion Project LOTRS
San Andreas Total Conversion Liberty City 2 San Andreas
San Andreas Total Conversion Vice City 2 San Andreas
San Andreas Total Conversion GTA Alien City
San Andreas Total Conversion GTA SA: Liberty City
San Andreas Total Conversion Gostown Paradise
San Andreas Total Conversion Open Bull remove skygfx to work
San Andreas Total Conversion Open Manhunt remove skygfx to work
San Andreas Total Conversion Cretaceous Runner v1.3 remove skygfx to work
San Andreas Total Conversion Mushroomia with some bugs
San Andreas Total Conversion GTA Grandcarma v2.2
San Andreas Total Conversion GTA Vice City Stories: PC Edition
San Andreas Total Conversion GTA Wasteland
San Andreas Total Conversion GTA Underground
San Andreas Total Conversion GTA SAxVCxLC
San Andreas Total Conversion GTA Mixed
San Andreas Total Conversion You are here
San Andreas Total Conversion GTA Wasteland
San Andreas Full Overhaul Project2DFX requires fix
San Andreas Fix Wesser’s Widescreen HOR+ Support to make wshps.asi) compatible, add "_" to the beginning of the gtaRenderHook.asi file, leaving it just like _gtaRenderHook.asi]

Frequently Asked Questions FAQ

Why [insert name of the mod] is not in the list?

Because it is not tested yet, you can say if the mod works in the discord and it will be added/tested. Note: this only applies to scripts mods that have menu/interface, don’t apply to textures, vehicles or audio mods.

Can I run renderhook on [insert video card name]?

Probably yes, if your card supports DirectX11 then it should work fine.

How many fps can I have with [insert CPU name]?

We don't know yet, try the mod , then write a message in the discord channel stating your full pc specs, with fps impact, and if possible full dxdiag.log file so we can use it for a database thats coming soon

Where I can get renderhook for Gta Vice City, III?

Here; but only works if you have a RTX video card.

When a non-rtx version of renderhook will be released for gta vice city, III?

In the future a renderhook version with toggleable rtx option will be available, there is no date for the release, so keep looking at the action tab in renderhook github for updates.

When will renderhook have samp support?

Samp use directx9 functions; that is why samp don't work with renderhook (renderhook use DirectX11); samp need to be updated to work with renderhook and considering that the last version of samp is 0.3.7 released on May 2015 that is very unlikely.

When will renderhook have mta/ugmp support?

Probably never, that mods need to be upgraded to work with renderhook, not the other opposite.

Why can't you see grass? How can I enable the grass?

Because renderhook disable it; and there is no way to enable it again (in a easy way), the main reason is for the performance.

Can I use enb series with renderhook?

No. Enb series is incompatible with renderhook.

Why [insert name of Total Conversion mod] doesn't work with renderhook?

Probably because the TC use fastman 92 limit adjuster, and that mod has options that don't work with renderhook.

How can I fix the water? Why does the water not render above the map limit?

If you are using Open Limit Adjuster, open the .ini file of the mod, look for OutsideWorldWaterBlocks and put a ; at the start of the line.

How can I increase the view distance?

Use Project2fx, you need to use it with renderhook fix to fix some bugs.

Why added cars/weapons/objects don't work with renderhook?

The only way to add addons cars/weapons/objects to the game is using fastman 92 limit adjuster, and that mod is incompatible with renderhook.

A message appears and says to select the resolution, how can I skip that?

Open settings.xml, look for UseDefaultAdapter and change false to true

I want a resolution but every time I change it in the menu the game crash, how can I fix that?

Open the .ini of the widescreen fix mod and change the values of ResX and ResY to the value of the resolution that you want.

Version history

How it works?

Currently we have incomplete RW rendering backend implementation that communicates via shared memory to incomplete rendering engine instance running rendering loop based on Vulkan API.

  • Game rendering engine code is partially redirected to shared memory task queue
  • Task queue loads game assets to GPU memory, processes various requests like retrieving supported resolutions etc.
  • One of the tasks prepares a frame to framebuffer based on uploaded scene data, each frame draw calls is uploaded to 64bit process via task queue.
  • Separation between rendering and game code is done for several reasons:
    • It allows to use newer drivers, and support raytracing extensions
    • It allows to use more memory if needed
    • Surprisingly it works faster!
  • Rendering right now is basic, and very hacky:
    • BLAS is built for each model instance being loaded by the game. For GTA 3 we load some sectors around the player using original lod system.
    • Animations are prepared by compute shaders and rebuilt every frame
    • TLAS is rebuilt every frame
    • Scene is loaded to GPU, contains all materials, textures, vertex/index buffers and transform data
    • Lights are prepared using very basic tiled culling implementation
    • Primary rays are traced to compute G-Buffers: Albedo, Normals, LinearDepth, Motion vectors and Material params
    • AO rays are traced, temporally accumulated and blurred via bilateral blur with varying kernel(based on temporal variance)
    • Shading for sunlight and each point light inside a tile is generated, then temporally accumulated and blurred via bilateral blur(based on temporal luminance variance)
    • Reflections are traced with one shadow ray per-pixel and blurred via same filter that is used for shading
    • Everything is combined based on material properties etc.
    • Immediate 3D objects are drawn on top(with depth from G-Buffer)
    • Immediate 2D objects are drawn on top


Credits

Big thanks to Petka for creating the mod and Ruben for collecting all the information into a google doc

External links