Difference between revisions of "SC-CL"
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− | + | SC-CL is an extremely powerful and highly optimized High Level (C-Language) compiler for the XSC/CSC/YSC script formats of: | |
* GTAIV | * GTAIV | ||
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* Red Dead Redemption 2. | * Red Dead Redemption 2. | ||
− | If you remember [[Scocl]] by Alexander Blade for GTAIV, this is what that is, but the features and functionality of this compiler go even further than before | + | If you remember [[Scocl]] by Alexander Blade for GTAIV, this is what that is, but the features and functionality of this compiler go even further than before |
https://gtaforums.com/topic/891268-x360ps3pc-high-level-script-compiler-sc-cl/ | https://gtaforums.com/topic/891268-x360ps3pc-high-level-script-compiler-sc-cl/ | ||
https://github.com/NativeFunction/SC-CL | https://github.com/NativeFunction/SC-CL |
Revision as of 15:39, 30 June 2024
SC-CL is an extremely powerful and highly optimized High Level (C-Language) compiler for the XSC/CSC/YSC script formats of:
- GTAIV
- GTAV
- Red Dead Redemption
- Red Dead Redemption 2.
If you remember Scocl by Alexander Blade for GTAIV, this is what that is, but the features and functionality of this compiler go even further than before
https://gtaforums.com/topic/891268-x360ps3pc-high-level-script-compiler-sc-cl/