Difference between revisions of "GET NUMBER OF CHAR TEXTURE VARIATIONS"
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Zolika1351 (talk | contribs) |
Zolika1351 (talk | contribs) |
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Gets all available texture variations in current component (parameter 2) and for current [[GET_CHAR_DRAWABLE_VARIATION|drawable variation]] (parameter 3). | Gets all available texture variations in current component (parameter 2) and for current [[GET_CHAR_DRAWABLE_VARIATION|drawable variation]] (parameter 3). | ||
| + | |||
| + | Example usage: | ||
| + | |||
| + | int MaxHeadTex = GetNumberOfCharTextureVariations(GetPlayerPed(), PED_COMPONENT_HEAD, Head); | ||
Revision as of 13:56, 14 October 2017
| Number of parameters: 3 | ||
|---|---|---|
| Parameter # | Type | Description |
| 1. | integer | Ped |
| 2. | integer | Component id |
| 3. | integer | Variaton |
| Return value: | ||
| Type | Description | |
| None | ||
Gets all available texture variations in current component (parameter 2) and for current drawable variation (parameter 3).
Example usage:
int MaxHeadTex = GetNumberOfCharTextureVariations(GetPlayerPed(), PED_COMPONENT_HEAD, Head);