Difference between revisions of "0ADF"

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| syntax1    = 0ADF: add_text_label "_TEST" text "Test string"
 
| syntax1    = 0ADF: add_text_label "_TEST" text "Test string"
 
| p1t        = ["gxt key"]
 
| p1t        = ["gxt key"]
| p1d        = Dynamic GXT Entry
+
| p1d        = Key GXT record meets the string convention.
 
| p2t        = ["string"]
 
| p2t        = ["string"]
| p2d        = Any string
+
| p2d        = Game Text. You can use the encoder yelmi to generate text to a certain type of Russification. The line corresponds to string convention.
 
}}
 
}}
  

Revision as of 06:25, 3 August 2017

San Andreas ADD_TEXT_LABEL


Description
Adds dynamic GXT record, which may subsequently be removed opcodes 0AE0.
Syntax
0ADF: add_text_label "_TEST" text "Test string"
Parameter
["gxt key"]
Key GXT record meets the string convention.
["string"]
Game Text. You can use the encoder yelmi to generate text to a certain type of Russification. The line corresponds to string convention.

Add a dynamic GXT record, allowing to use GXT entrys without use of .fxt files or adding a new entry in .gxt files.

Keywords

gxt, text label, gtx entry, string, dynamic gxt entry