Difference between revisions of "02F6"
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− | {{Icon| | + | {{OpCode |
− | + | | games = {{Icon|t}} | |
− | + | | command = SIN | |
− | + | | description = Takes the sine of the floating-point value | |
− | + | | syntax1 = 02F6: [''var''] = sine [''flt''] | |
− | + | | p1t = [''flt''] | |
− | + | | p1d = Floating-point value in degrees | |
− | + | | p2t = [''var''] | |
− | + | | p2d = Variable to store the result, a floating-point value | |
− | + | | native = [[SIN]] | |
− | + | }} | |
− | |||
− | |||
This opcode takes the sine of the floating-point value in degrees and stores the result into a variable. The result will always be between ''-1.0'' and ''1.0''. Internally, the game converts the value to radians (3.1415927 × value × 0.0055555557), then takes sine of that in radians. | This opcode takes the sine of the floating-point value in degrees and stores the result into a variable. The result will always be between ''-1.0'' and ''1.0''. Internally, the game converts the value to radians (3.1415927 × value × 0.0055555557), then takes sine of that in radians. | ||
== Keywords == | == Keywords == | ||
− | math, sin, sine | + | {{K|math}}, sin, sine |
== See also == | == See also == | ||
− | * [[02F7]], cosine | + | * {{Icon|t}} [[02F7]], cosine |
− | |||
− |
Latest revision as of 04:19, 20 December 2016
- Description
- Takes the sine of the floating-point value
- Syntax
- 02F6: [var] = sine [flt]
- Parameter
- [flt]
- Floating-point value in degrees
- [var]
- Variable to store the result, a floating-point value
- Native analog
- SIN
This opcode takes the sine of the floating-point value in degrees and stores the result into a variable. The result will always be between -1.0 and 1.0. Internally, the game converts the value to radians (3.1415927 × value × 0.0055555557), then takes sine of that in radians.
Keywords
math, sin, sine
See also
- 02F7, cosine