Difference between revisions of "0251"
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− | {{Icon|3}} | + | {{OpCode |
− | + | | games = {{Icon|3}} | |
− | + | | command = STORE_WEATHER | |
− | + | | description = Saves the [[weather]] | |
− | + | | syntax1 = 0251: store_weather | |
− | + | | p1t = ''none'' | |
− | '' | + | }} |
− | |||
This opcode saves the current weather state by storing the values of the following variables: | This opcode saves the current weather state by storing the values of the following variables: | ||
− | * CWeather::OldWeatherType (previous [[ | + | * CWeather::OldWeatherType (previous [[Time cycle#Weather types|weather type]]) |
* CWeather::NewWeatherType (current weather type) | * CWeather::NewWeatherType (current weather type) | ||
* CWeather::InterpolationValue (interpolation value between weather states) | * CWeather::InterpolationValue (interpolation value between weather states) | ||
Line 18: | Line 17: | ||
== Keywords == | == Keywords == | ||
store, weather | store, weather | ||
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Latest revision as of 12:53, 13 December 2016
- Description
- Saves the weather
- Syntax
- 0251: store_weather
- Parameter
- none
This opcode saves the current weather state by storing the values of the following variables:
- CWeather::OldWeatherType (previous weather type)
- CWeather::NewWeatherType (current weather type)
- CWeather::InterpolationValue (interpolation value between weather states)
- CWeather::Rain (amount of rain fallen)
Copied values persist while the game is running and are not reset after starting a new game or loading a save game. The weather state can be restored with 0252. This opcode was never called in the original script of GTA III.
Keywords
store, weather