Difference between revisions of "023D"
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− | {{Icon| | + | {{OpCode |
− | + | | games = {{Icon|t}} | |
− | + | | command = HAS_SPECIAL_CHARACTER_LOADED | |
− | + | | description = Checks if the special character has been loaded | |
− | + | | syntax1 = 023D: special_actor [''int''] loaded | |
− | + | | p1t = [''int''] | |
− | + | | p1d = Memory slot (from 1 to 4 in GTA III, 1 to 21 in Vice City, and 1 to 10 in San Andreas) | |
− | + | }} | |
− | |||
− | This opcode returns true if the specified special character has been loaded after opcode [[023C]] is called. | + | This conditional opcode returns true if the specified special character has been loaded after opcode [[023C]] is called. |
== Keywords == | == Keywords == | ||
check, model, loaded, available, special, actor, ped, character | check, model, loaded, available, special, actor, ped, character | ||
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Latest revision as of 06:49, 12 December 2016
- Description
- Checks if the special character has been loaded
- Syntax
- 023D: special_actor [int] loaded
- Parameter
- [int]
- Memory slot (from 1 to 4 in GTA III, 1 to 21 in Vice City, and 1 to 10 in San Andreas)
This conditional opcode returns true if the specified special character has been loaded after opcode 023C is called.
Keywords
check, model, loaded, available, special, actor, ped, character