Difference between revisions of "04EE"
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| Line 1: | Line 1: | ||
{{OpCode | {{OpCode | ||
| − | | | + | | games = {{Icon|VC}} {{Icon|SA}} |
| + | | command = HAS_ANIMATION_LOADED | ||
| description = Checks if the [[animation]] file has been loaded | | description = Checks if the [[animation]] file has been loaded | ||
| − | | | + | | syntax1 = {{Icon|VC}} 04EE: animation '[''string'']' loaded |
| − | | | + | | syntax2 = {{Icon|SA}} 04EE: animation "[''string'']" loaded |
| − | | | + | | p1t = [''string''] |
| + | | p1d = Animation file | ||
}} | }} | ||
| − | |||
| − | ==Keywords== | + | This conditional opcode returns true if the animation file has been loaded, which can be done through opcode [[04ED]]. |
| − | has, check, | + | |
| + | == Keywords == | ||
| + | has, check, animation, loaded, available | ||
Latest revision as of 11:17, 3 December 2016
- Description
- Checks if the animation file has been loaded
- Syntax
04EE: animation '[string]' loaded
04EE: animation "[string]" loaded- Parameter
- [string]
- Animation file
This conditional opcode returns true if the animation file has been loaded, which can be done through opcode 04ED.
Keywords
has, check, animation, loaded, available