Difference between revisions of "08D2"
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− | + | {{OpCode | |
− | + | | games = {{Icon|SA}} | |
− | ''' | + | | command = SET_OBJECT_SCALE |
− | ''' | + | | description = Sets the scale of the object |
− | ''' | + | | syntax1 = 08D2: object [''object handle''] scale_model [''flt''] |
+ | | p1t = [''object handle''] | ||
+ | | p1d = The handle of the object | ||
+ | | p2t = [''flt''] | ||
+ | | p2d = Scale | ||
+ | }} | ||
− | This scales the model of the object | + | This opcode scales the model of the object. The game does not save the scaling so the object needs to be rescaled after loading a saved game. |
− | ==Keywords== | + | == Keywords == |
set, scale, object | set, scale, object | ||
− | |||
− |
Latest revision as of 06:00, 29 November 2016
- Description
- Sets the scale of the object
- Syntax
- 08D2: object [object handle] scale_model [flt]
- Parameter
- [object handle]
- The handle of the object
- [flt]
- Scale
This opcode scales the model of the object. The game does not save the scaling so the object needs to be rescaled after loading a saved game.
Keywords
set, scale, object