Difference between revisions of "018F"
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− | This conditional opcode returns true if the vehicle is "stuck on its roof," i.e. the vehicle has been [[0190|added to the upside down car check]] and its translational and rotational movements are minimal while upside down for more than a second. This opcode remains in effect if the vehicle is exploded. | + | This conditional opcode returns true if the vehicle is "stuck on its roof," i.e. the vehicle has been [[0190|added to the upside down car check]] and its translational and rotational movements are minimal while upside down for more than a second. This opcode remains in effect if the vehicle is exploded. This opcode was never called in the [[Main.scm|original script]] of GTA III. Note that in GTA III, if there is a vehicle in the upside down cars array that is stuck on its roof during [[Create a mission|missions]] with [[0111|death/arrest state]] switched on, the game will [[0112|execute a death/arrest]] and fail the mission regardless of this opcode. |
== Keywords == | == Keywords == |
Revision as of 20:51, 23 November 2016
- Description
- Checks if the vehicle is "stuck on its roof"
- Syntax
- 018F: vehicle [car handle] flipped
- Parameter
- [car handle]
- The handle of the vehicle
This conditional opcode returns true if the vehicle is "stuck on its roof," i.e. the vehicle has been added to the upside down car check and its translational and rotational movements are minimal while upside down for more than a second. This opcode remains in effect if the vehicle is exploded. This opcode was never called in the original script of GTA III. Note that in GTA III, if there is a vehicle in the upside down cars array that is stuck on its roof during missions with death/arrest state switched on, the game will execute a death/arrest and fail the mission regardless of this opcode.
Keywords
check, car, vehicle, stuck, roof, flip, flipped, upside, down