Difference between revisions of "02F6"
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(Created page with "{{Icon|trilogy}} '''SIN''' <hr /> '''Description''' : Takes the sine of the floating-point value '''Syntax''' : 02F6: [''var''] = sine [''flt''] '''Parameter''' : [''var''] ::...") |
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: 02F6: [''var''] = sine [''flt''] | : 02F6: [''var''] = sine [''flt''] | ||
'''Parameter''' | '''Parameter''' | ||
+ | : [''flt''] | ||
+ | :: Floating-point value in degrees | ||
: [''var''] | : [''var''] | ||
:: Variable to store the floating-point result | :: Variable to store the floating-point result | ||
− | |||
− | |||
'''Native analog''' | '''Native analog''' | ||
: [[SIN]] | : [[SIN]] |
Revision as of 00:28, 20 November 2016
Description
- Takes the sine of the floating-point value
Syntax
- 02F6: [var] = sine [flt]
Parameter
- [flt]
- Floating-point value in degrees
- [var]
- Variable to store the floating-point result
Native analog
This opcode takes the sine of the floating-point value in degrees and stores the result into a variable. The result will always be between -1.0 and 1.0. Internally, the game converts the value to radians (3.1415927 × value × 0.0055555557), then takes sine of that in radians.
Keywords
math, sin, sine
See also
- 02F7, cosine