Difference between revisions of "0129"
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− | {{ | + | {{OpCode |
− | + | | games = {{icon|t}} | |
− | + | | command = CREATE_CHAR_INSIDE_CAR | |
− | + | | description = Spawns a character in the driver seat of a vehicle | |
− | + | | syntax1 = 0129: [''var''] = create_actor_pedtype [''int1''] model [''int2''] in_car [''car handle''] driverseat | |
− | + | | p1t = [''car handle''] | |
− | + | | p1d = The handle of the vehicle | |
− | + | | p2t = [''int1''] | |
− | + | | p2d = [[Ped type]] | |
− | + | | p3t = [''int2''] | |
− | + | | p3d = Valid character model ID number as defined in the [[PEDS|PEDS section]] of the [[IDE]] file; also acceptable is model's [[DFF]] name with a hash character | |
− | + | | p4t = [''var''] | |
− | + | | p4d = Variable to store the handle of the character | |
− | + | | native = [[CREATE_CHAR_INSIDE_CAR]] | |
− | + | }} | |
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This opcode spawns a character in the driver seat of a vehicle. Using this opcode requires an existing vehicle and opcode [[0247]] to load the character model or else the game could crash. | This opcode spawns a character in the driver seat of a vehicle. Using this opcode requires an existing vehicle and opcode [[0247]] to load the character model or else the game could crash. | ||
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== Example == | == Example == | ||
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== Keywords == | == Keywords == | ||
create, spawn, actor, ped, pedestrian, character, pedtype, model, vehicle, car, driver | create, spawn, actor, ped, pedestrian, character, pedtype, model, vehicle, car, driver | ||
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Revision as of 23:43, 19 November 2016
- Description
- Spawns a character in the driver seat of a vehicle
- Syntax
- 0129: [var] = create_actor_pedtype [int1] model [int2] in_car [car handle] driverseat
- Parameter
- [car handle]
- The handle of the vehicle
- [int1]
- Ped type
- [int2]
- Valid character model ID number as defined in the PEDS section of the IDE file; also acceptable is model's DFF name with a hash character
- [var]
- Variable to store the handle of the character
- Native analog
- CREATE_CHAR_INSIDE_CAR
This opcode spawns a character in the driver seat of a vehicle. Using this opcode requires an existing vehicle and opcode 0247 to load the character model or else the game could crash.
Example
- See also: Spawn a ped
The following example, using Sanny Builder, will spawn a ped in a car close to the player character.
// set constants
const
CHAR_MODEL = #BFORI
CAR_MODEL = #PONY
CHAR_HANDLE = 0@
CAR_HANDLE = 1@
X_POS = 2@
Y_POS = 3@
Z_POS = 4@
end
// load model, required to prevent unnecessary crash!
0247: request_model CHAR_MODEL
0247: request_model CAR_MODEL
// check if model is loaded
repeat
wait 0
if and
0248: model CHAR_MODEL available
0248: model CAR_MODEL available
then
break
end
until false
// spawn car
00A0: store_actor $PLAYER_ACTOR position_to X_POS Y_POS Z_POS
X_POS += 4.0
00A5: CAR_HANDLE = create_car CAR_MODEL at X_POS Y_POS Z_POS
// spawn character
0129: CHAR_HANDLE = create_actor_pedtype 4 model CHAR_MODEL in_car CAR_HANDLE driverseat
// cleanup
0249: release_model CHAR_MODEL
0249: release_model CAR_MODEL
01C2: remove_references_to_actor CHAR_HANDLE
01C3: remove_references_to_car CAR_HANDLE
Keywords
create, spawn, actor, ped, pedestrian, character, pedtype, model, vehicle, car, driver