Difference between revisions of "00FF"

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Line 6: Line 6:
 
| p1t        = [''char handle'']
 
| p1t        = [''char handle'']
 
| p1d        = The handle of the character
 
| p1d        = The handle of the character
| p2t        = [''int'']
+
| p2t        = [''flt1'']
| p2d        = Highlight area with marker
+
| p2d        = X-coordinate
| p3t        = [''flt1'']
+
| p3t        = [''flt2'']
| p3d        = X-coordinate
+
| p3d        = Y-coordinate
| p4t        = [''flt2'']
+
| p4t        = [''flt3'']
| p4d        = Y-coordinate
+
| p4d        = Z-coordinate
| p5t        = [''flt3'']
+
| p5t        = [''flt4'']
| p5d        = Z-coordinate
+
| p5d        = X-radius
| p6t        = [''flt4'']
+
| p6t        = [''flt5'']
| p6d        = X-radius
+
| p6d        = Y-radius
| p7t        = [''flt5'']
+
| p7t        = [''flt6'']
| p7d        = Y-radius
+
| p7d        = Z-radius
| p8t        = [''flt6'']
+
| p8t        = [''int'']
| p8d        = Z-radius
+
| p8d        = Highlight area with marker
 
}}
 
}}
  

Latest revision as of 23:36, 19 November 2016

GTA III Vice City San Andreas LOCATE_CHAR_ON_FOOT_3D


Description
Checks if the character is located within the area while on foot
Syntax
00FF:   actor [char handle] [int] [flt1] [flt2] [flt3] radius [flt4] [flt5] [flt6]
Parameter
[char handle]
The handle of the character
[flt1]
X-coordinate
[flt2]
Y-coordinate
[flt3]
Z-coordinate
[flt4]
X-radius
[flt5]
Y-radius
[flt6]
Z-radius
[int]
Highlight area with marker

This conditional opcode returns true when the character is located within the area while on foot.

Keywords

check, locate, sphere, marker, actor, character, coordinates