Difference between revisions of "03F0"
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{{OpCode | {{OpCode | ||
− | | | + | | games = {{Icon|t}} |
− | | description = Sets | + | | command = USE_TEXT_COMMANDS |
− | | | + | | description = Sets text display |
− | | | + | | syntax1 = 03F0: enable_text_draw [''int''] |
+ | | p1t = [''int''] | ||
+ | | p1d = 0 = remove text, 1 = enable text | ||
}} | }} | ||
− | This opcode | + | This opcode allows the removal of all text displayed using opcodes such as [[033E]]. |
− | == | + | == Example == |
− | + | The following example using Sanny Builder demonstrates the usage of this opcode along with a display text opcode in a loop. Press the CAMERA key to increase the value of the counter on the screen. | |
− | + | <syntaxhighlight lang="scm"> | |
+ | const | ||
+ | NUMBER = 0@ | ||
+ | end | ||
− | = | + | while true |
− | + | wait 10 | |
+ | if | ||
+ | 00E1: player 0 pressed_button 13 // camera key | ||
+ | then | ||
+ | NUMBER += 1 | ||
+ | end | ||
+ | 045A: text_draw_1number 10.0 10.0 'NUMBER' NUMBER | ||
+ | 03F0: enable_text_draw 0 | ||
+ | end | ||
+ | </syntaxhighlight> | ||
− | ==Keywords== | + | == Keywords == |
− | + | use, enable, text, draw, commands | |
+ | |||
+ | [[Category:Code Snippets]] |
Revision as of 07:19, 26 January 2016
- Description
- Sets text display
- Syntax
- 03F0: enable_text_draw [int]
- Parameter
- [int]
- 0 = remove text, 1 = enable text
This opcode allows the removal of all text displayed using opcodes such as 033E.
Example
The following example using Sanny Builder demonstrates the usage of this opcode along with a display text opcode in a loop. Press the CAMERA key to increase the value of the counter on the screen.
const
NUMBER = 0@
end
while true
wait 10
if
00E1: player 0 pressed_button 13 // camera key
then
NUMBER += 1
end
045A: text_draw_1number 10.0 10.0 'NUMBER' NUMBER
03F0: enable_text_draw 0
end
Keywords
use, enable, text, draw, commands