Difference between revisions of "SA Limit Adjuster"
Jump to navigation
Jump to search
Line 2: | Line 2: | ||
{| | {| | ||
+ | ! Section | ||
! Item | ! Item | ||
! Default Value | ! Default Value | ||
! Description | ! Description | ||
|- | |- | ||
+ | | DYNAMIC LIMITS | ||
| Building | | Building | ||
| 13000 | | 13000 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| Dummys | | Dummys | ||
| 2500 | | 2500 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| PtrNode Doubles | | PtrNode Doubles | ||
| 3200 | | 3200 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| IPL Files | | IPL Files | ||
| 256 | | 256 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| Stunt Jumps | | Stunt Jumps | ||
| 256 | | 256 | ||
| Maximum number of stunt jumps allowed | | Maximum number of stunt jumps allowed | ||
|- | |- | ||
− | | ColModels | + | | |
+ | | [[Collision_File|ColModels]] | ||
| 10150 | | 10150 | ||
| Maximum number of defined collision models allowed | | Maximum number of defined collision models allowed | ||
|- | |- | ||
+ | | | ||
| Collision Files | | Collision Files | ||
| 255 | | 255 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| QuadTreeNodes | | QuadTreeNodes | ||
| 400 | | 400 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| QuadTreeNodes2 | | QuadTreeNodes2 | ||
| 40 | | 40 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| MatDataPool | | MatDataPool | ||
| 4096 | | 4096 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| AtmDataPool | | AtmDataPool | ||
| 1024 | | 1024 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| Vehicles | | Vehicles | ||
| 110 | | 110 | ||
| Maximum number of vehicles that is allowed to be created through the mission script files | | Maximum number of vehicles that is allowed to be created through the mission script files | ||
|- | |- | ||
+ | | | ||
| Vehicle Structs | | Vehicle Structs | ||
| 50 | | 50 | ||
| Maximum number of vehicle models that is allowed to be loaded through the mission script files | | Maximum number of vehicle models that is allowed to be loaded through the mission script files | ||
|- | |- | ||
+ | | | ||
| Peds | | Peds | ||
| 140 | | 140 | ||
| Maximum number of peds that is allowed to be created through the mission script files | | Maximum number of peds that is allowed to be created through the mission script files | ||
|- | |- | ||
+ | | | ||
| Polygons | | Polygons | ||
| 5000 | | 5000 | ||
| Maximum number of polygons a model is allowed to have | | Maximum number of polygons a model is allowed to have | ||
|- | |- | ||
+ | | | ||
| PtrNode Singles | | PtrNode Singles | ||
| 70000 | | 70000 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| EntryInfoNodes | | EntryInfoNodes | ||
| 500 | | 500 | ||
− | | | + | | |
|- | |- | ||
+ | | | ||
| Objects | | Objects | ||
| 350 | | 350 | ||
| Maximum number of dynamic objects that is allowed to be created | | Maximum number of dynamic objects that is allowed to be created | ||
|- | |- | ||
+ | | | ||
| Tasks | | Tasks | ||
| 500 | | 500 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| Events | | Events | ||
| 200 | | 200 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| Point Routes | | Point Routes | ||
| 64 | | 64 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| Patrol Routes | | Patrol Routes | ||
| 32 | | 32 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| Node Routes | | Node Routes | ||
| 64 | | 64 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| Ped Attractors | | Ped Attractors | ||
| 64 | | 64 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| Entry Exits | | Entry Exits | ||
| 400 | | 400 | ||
| Maximum number of ENEX entries that is allowed to be created through the IPL files | | Maximum number of ENEX entries that is allowed to be created through the IPL files | ||
|- | |- | ||
+ | | | ||
| Streaming Memory | | Streaming Memory | ||
| 50 | | 50 | ||
| Streaming memory in MB | | Streaming memory in MB | ||
|- | |- | ||
+ | | | ||
| Streaming Vehicles | | Streaming Vehicles | ||
| 22 | | 22 | ||
| | | | ||
|- | |- | ||
+ | | STATIC LIMITS | ||
| Timed Objects | | Timed Objects | ||
| 227 | | 227 | ||
+ | | Maximum number of tobjs allowed to be defined in the IDE files | ||
+ | |- | ||
| | | | ||
− | |||
| Vehicle Models | | Vehicle Models | ||
| 212 | | 212 | ||
+ | | Maximum number of entries allowed to be defined in the vehicles.ide file | ||
+ | |- | ||
| | | | ||
− | |||
| Water Planes | | Water Planes | ||
| 1021 | | 1021 | ||
+ | | Maximum number of water planes allowed to be created | ||
+ | |- | ||
| | | | ||
− | |||
| [[Carcols.dat|CarCols]] | | [[Carcols.dat|CarCols]] | ||
| 128 | | 128 | ||
+ | | Maximum number of car colors allowed to be defined in the carcols.dat file | ||
+ | |- | ||
| | | | ||
− | |||
| IPLs | | IPLs | ||
| 40 | | 40 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| IDEs | | IDEs | ||
| 14000 | | 14000 | ||
+ | | Maximum number of IDE entires allowed in the IDE files | ||
+ | |- | ||
| | | | ||
− | |||
| Current Mission | | Current Mission | ||
| 69000 | | 69000 | ||
| Maximum limit in bytes allowed in the mission section of the <code>main.scm</code> | | Maximum limit in bytes allowed in the mission section of the <code>main.scm</code> | ||
|- | |- | ||
+ | | | ||
| CarMods | | CarMods | ||
| 70 | | 70 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| Weapon IDs | | Weapon IDs | ||
| 47 | | 47 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| Audio | | Audio | ||
| 180 | | 180 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| Menu's | | Menu's | ||
| 44 | | 44 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| Markers | | Markers | ||
| 175 | | 175 | ||
+ | | Maximum number of markers allowed to be created during gameplay | ||
+ | |- | ||
| | | | ||
− | |||
| [[Garage|Garages]] | | [[Garage|Garages]] | ||
| 50 | | 50 | ||
+ | | Maximum number of garages that is allowed to be defined in the IPL files | ||
+ | |- | ||
| | | | ||
− | |||
| Pickups | | Pickups | ||
| 620 | | 620 | ||
+ | | Maximum number of pickups that is allowed to be created during gameplay | ||
+ | |- | ||
| | | | ||
− | |||
| SCM Block | | SCM Block | ||
| 200000 | | 200000 | ||
| Maximum limit in bytes allowed in the MAIN section of the <code>main.scm</code> | | Maximum limit in bytes allowed in the MAIN section of the <code>main.scm</code> | ||
|- | |- | ||
+ | | MULTIPLIERS | ||
| Vehicles | | Vehicles | ||
| 2584 | | 2584 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| Vehicle Structs | | Vehicle Structs | ||
| 788 | | 788 | ||
| | | | ||
|- | |- | ||
+ | | FILES | ||
| gta_sa.set | | gta_sa.set | ||
| gta_sa.set | | gta_sa.set | ||
| Directs the game to load this file (needs paths relative to the GTA directory folder) | | Directs the game to load this file (needs paths relative to the GTA directory folder) | ||
|- | |- | ||
+ | | MODULES | ||
| user32.dll | | user32.dll | ||
| user32.dll | | user32.dll | ||
| | | | ||
|- | |- | ||
+ | | COLOURS | ||
| Health Bar | | Health Bar | ||
| B4191DFF | | B4191DFF | ||
| Health bar color (and anything red like enemy markers, etc.) in RGBA format | | Health bar color (and anything red like enemy markers, etc.) in RGBA format | ||
|- | |- | ||
+ | | | ||
| Money Font | | Money Font | ||
| 36682CFF | | 36682CFF | ||
| | | | ||
|- | |- | ||
+ | | | ||
| Title Menu | | Title Menu | ||
| ACCBF1FF | | ACCBF1FF | ||
| | | | ||
|- | |- | ||
+ | | | ||
| Title Menu Border | | Title Menu Border | ||
| 000000FF | | 000000FF | ||
| | | | ||
|- | |- | ||
+ | | | ||
| Wanted Level | | Wanted Level | ||
| 906210FF | | 906210FF | ||
| | | | ||
|- | |- | ||
+ | | | ||
| Radio Station | | Radio Station | ||
| 969696FF | | 969696FF | ||
| | | | ||
|- | |- | ||
+ | | MODELS | ||
| CopCar 1 | | CopCar 1 | ||
| 599 | | 599 | ||
+ | | Countryside cop car | ||
+ | |- | ||
| | | | ||
− | |||
| CopCar 2 | | CopCar 2 | ||
| 596 | | 596 | ||
+ | | Los Santos cop car | ||
+ | |- | ||
| | | | ||
− | |||
| CopCar 3 | | CopCar 3 | ||
| 597 | | 597 | ||
+ | | San Fierro cop car | ||
+ | |- | ||
| | | | ||
− | |||
| CopCar 4 | | CopCar 4 | ||
| 598 | | 598 | ||
+ | | Las Venturas cop car | ||
+ | |- | ||
| | | | ||
− | |||
| CopCar 5 | | CopCar 5 | ||
| 523 | | 523 | ||
+ | | Police motorcycle | ||
+ | |- | ||
| | | | ||
− | |||
| CopPed 1 | | CopPed 1 | ||
| 283 | | 283 | ||
+ | | Countryside cop | ||
+ | |- | ||
| | | | ||
− | |||
| CopPed 2 | | CopPed 2 | ||
| 280 | | 280 | ||
+ | | Los Santos cop | ||
+ | |- | ||
| | | | ||
− | |||
| CopPed 3 | | CopPed 3 | ||
| 281 | | 281 | ||
+ | | San Fierro cop | ||
+ | |- | ||
| | | | ||
− | |||
| CopPed 4 | | CopPed 4 | ||
| 282 | | 282 | ||
+ | | Las Venturas cop | ||
+ | |- | ||
| | | | ||
− | |||
| CopPed 5 | | CopPed 5 | ||
| 284 | | 284 | ||
+ | | Motorcycle cop | ||
+ | |- | ||
| | | | ||
− | |||
| Ambulance 1 | | Ambulance 1 | ||
| 416 | | 416 | ||
+ | | Supposedly Los Santos Ambulance | ||
+ | |- | ||
| | | | ||
− | |||
| Ambulance 2 | | Ambulance 2 | ||
| 416 | | 416 | ||
+ | | Supposedly San Fierro Ambulance | ||
+ | |- | ||
| | | | ||
− | |||
| Ambulance 3 | | Ambulance 3 | ||
| 416 | | 416 | ||
+ | | Supposedly Las Venturas Ambulance | ||
+ | |- | ||
| | | | ||
− | |||
| Medic 1 | | Medic 1 | ||
| 274 | | 274 | ||
+ | | Los Santos paramedic | ||
+ | |- | ||
| | | | ||
− | |||
| Medic 2 | | Medic 2 | ||
| 276 | | 276 | ||
+ | | San Fierro paramedic | ||
+ | |- | ||
| | | | ||
− | |||
| Medic 3 | | Medic 3 | ||
| 275 | | 275 | ||
+ | | Las Venturas paramedic | ||
+ | |- | ||
| | | | ||
− | |||
| Firetruck 1 | | Firetruck 1 | ||
| 407 | | 407 | ||
+ | | Supposedly Los Santos FIretruck | ||
+ | |- | ||
| | | | ||
− | |||
| Firetruck 2 | | Firetruck 2 | ||
| 407 | | 407 | ||
+ | | Supposedly San Fierro FIretruck | ||
+ | |- | ||
| | | | ||
− | |||
| Firetruck 3 | | Firetruck 3 | ||
| 407 | | 407 | ||
+ | | Supposedly Las Venturas FIretruck | ||
+ | |- | ||
| | | | ||
− | |||
| Fireman 1 | | Fireman 1 | ||
| 277 | | 277 | ||
+ | | Los Santos fireman | ||
+ | |- | ||
| | | | ||
− | |||
| Fireman 2 | | Fireman 2 | ||
| 279 | | 279 | ||
+ | | San Fierro fireman | ||
+ | |- | ||
| | | | ||
− | |||
| Fireman 3 | | Fireman 3 | ||
| 278 | | 278 | ||
+ | | Las Venturas fireman | ||
+ | |- | ||
| | | | ||
− | |||
| TaxiDriver 1 | | TaxiDriver 1 | ||
| 262 | | 262 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| TaxiDriver 2 | | TaxiDriver 2 | ||
| 261 | | 261 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| TaxiDriver 3 | | TaxiDriver 3 | ||
| 220 | | 220 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| TaxiDriver 4 | | TaxiDriver 4 | ||
| 234 | | 234 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| TaxiDriver 5 | | TaxiDriver 5 | ||
| 182 | | 182 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| TaxiDriver 6 | | TaxiDriver 6 | ||
| 206 | | 206 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| Enforcer Replacement | | Enforcer Replacement | ||
| 427 | | 427 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| SWAT Ped Replacement | | SWAT Ped Replacement | ||
| 285 | | 285 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| FBI Rancher Replacement | | FBI Rancher Replacement | ||
| 427 | | 427 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| FBI Ped Replacement | | FBI Ped Replacement | ||
| 286 | | 286 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| Rhino Replacement | | Rhino Replacement | ||
| 432 | | 432 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| Barracks Replacement | | Barracks Replacement | ||
| 433 | | 433 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| Army Ped Replacement | | Army Ped Replacement | ||
| 287 | | 287 | ||
| | | | ||
|- | |- | ||
+ | | | ||
| Police Maverick Replacement | | Police Maverick Replacement | ||
| 497 | | 497 | ||
| | | | ||
+ | |- | ||
+ | | | ||
+ | | SAN Maverick Replacement | ||
+ | | 488 | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | Police Weapon 1 | ||
+ | | 3 | ||
+ | | Nitestick | ||
+ | |- | ||
+ | | | ||
+ | | Police Weapon 2 | ||
+ | | 22 | ||
+ | | Pistol | ||
+ | |- | ||
+ | | | ||
+ | | SWAT Weapon | ||
+ | | 28 | ||
+ | | Micro SMG | ||
+ | |- | ||
+ | | | ||
+ | | FBI Weapon | ||
+ | | 29 | ||
+ | | MP5 | ||
+ | |- | ||
+ | | | ||
+ | | Army Weapon | ||
+ | | 31 | ||
+ | | M4 | ||
+ | |- | ||
+ | | GRAPHICS | ||
+ | | Ped Dynamic Shadows | ||
+ | | 1 | ||
+ | | Ped's dynamic shadow at high or very high visual FX quality | ||
+ | |- | ||
+ | | | ||
+ | | Map Dynamic Shadows | ||
+ | | 1 | ||
+ | | Map's and car's dynamic shadow at medium or higher visual FX quality | ||
+ | |- | ||
+ | | | ||
+ | | License Plate Texture Filtering | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | Texture Filter 1 | ||
+ | | 2 | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | Texture Filter Min | ||
+ | | 3 | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | Texture Filter Max | ||
+ | | 2 | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | Shadow Wrapper 1 | ||
+ | | 3 | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | Shadow Wrapper 2 | ||
+ | | 10 | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | Diffuse Texture Wrap | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | Alpha Blend | ||
+ | | 6 | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | Object/Vehicle Shadow Cull | ||
+ | | 4 | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | Character Shadow Max Size | ||
+ | | 128 | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | Character Shadow Min Size | ||
+ | | 64 | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | Vehicle Vertex Alpha | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | Vehicle UV Ref Flags | ||
+ | | 17 | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | Vehicle Texture Trans Flags | ||
+ | | 259 | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | Vehicle Lighting | ||
+ | | 1.0 | ||
+ | | Intensity of vehicle's headlights and taillights | ||
+ | |- | ||
+ | | | ||
+ | | Stencil Shaded Opacity | ||
+ | | 6 | ||
+ | | Map's and car's dynamic shadow opacity | ||
+ | |- | ||
+ | | | ||
+ | | Cloud1 Height | ||
+ | | 200.0 | ||
+ | | High-altitude cloud's height in units | ||
+ | |- | ||
+ | | | ||
+ | | Cloud2 Height | ||
+ | | 200.0 | ||
+ | | High-altitude cloud's height in units | ||
+ | |- | ||
+ | | | ||
+ | | [[Zone]] Text | ||
+ | | 1 | ||
+ | | Show zone's text when entering a zone | ||
+ | |- | ||
+ | | | ||
+ | | Vertgio | ||
+ | | 1 | ||
+ | | Motion blur effect | ||
+ | |- | ||
+ | | | ||
+ | | Speed Limiter | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | Heat Haze | ||
+ | | 1 | ||
+ | | Heat haze effect | ||
+ | |- | ||
+ | | | ||
+ | | Max AI Vehicles | ||
+ | | 85 | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | Max AI Peds | ||
+ | | 25 | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | Ped Density | ||
+ | | 1.0 | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | Vehicle Density | ||
+ | | 5.0 | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | Law Vehicles | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | Time Format | ||
+ | | %02d:%02d | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | Time Position X | ||
+ | | 0.0015625 | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | Time Position Y | ||
+ | | 0.002232142957 | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | Weapon Ammo Format | ||
+ | | %d-%d | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | Enable Ads | ||
+ | | 0 | ||
+ | | Disables ads seen when loading the game | ||
+ | |- | ||
+ | | | ||
+ | | Window Name | ||
+ | | GTA: San Andreas | ||
+ | | The name of the application running | ||
+ | |- | ||
+ | | | ||
+ | | Windowed | ||
+ | | 0 | ||
+ | | Starts the game in full screen or windowed mode | ||
|} | |} | ||
Revision as of 19:31, 17 January 2008
SA Limit Adjuster is a tool created by Sacky that can let you control the upper limits the game created.
Section | Item | Default Value | Description |
---|---|---|---|
DYNAMIC LIMITS | Building | 13000 | |
Dummys | 2500 | ||
PtrNode Doubles | 3200 | ||
IPL Files | 256 | ||
Stunt Jumps | 256 | Maximum number of stunt jumps allowed | |
ColModels | 10150 | Maximum number of defined collision models allowed | |
Collision Files | 255 | ||
QuadTreeNodes | 400 | ||
QuadTreeNodes2 | 40 | ||
MatDataPool | 4096 | ||
AtmDataPool | 1024 | ||
Vehicles | 110 | Maximum number of vehicles that is allowed to be created through the mission script files | |
Vehicle Structs | 50 | Maximum number of vehicle models that is allowed to be loaded through the mission script files | |
Peds | 140 | Maximum number of peds that is allowed to be created through the mission script files | |
Polygons | 5000 | Maximum number of polygons a model is allowed to have | |
PtrNode Singles | 70000 | ||
EntryInfoNodes | 500 | ||
Objects | 350 | Maximum number of dynamic objects that is allowed to be created | |
Tasks | 500 | ||
Events | 200 | ||
Point Routes | 64 | ||
Patrol Routes | 32 | ||
Node Routes | 64 | ||
Ped Attractors | 64 | ||
Entry Exits | 400 | Maximum number of ENEX entries that is allowed to be created through the IPL files | |
Streaming Memory | 50 | Streaming memory in MB | |
Streaming Vehicles | 22 | ||
STATIC LIMITS | Timed Objects | 227 | Maximum number of tobjs allowed to be defined in the IDE files |
Vehicle Models | 212 | Maximum number of entries allowed to be defined in the vehicles.ide file | |
Water Planes | 1021 | Maximum number of water planes allowed to be created | |
CarCols | 128 | Maximum number of car colors allowed to be defined in the carcols.dat file | |
IPLs | 40 | ||
IDEs | 14000 | Maximum number of IDE entires allowed in the IDE files | |
Current Mission | 69000 | Maximum limit in bytes allowed in the mission section of the main.scm
| |
CarMods | 70 | ||
Weapon IDs | 47 | ||
Audio | 180 | ||
Menu's | 44 | ||
Markers | 175 | Maximum number of markers allowed to be created during gameplay | |
Garages | 50 | Maximum number of garages that is allowed to be defined in the IPL files | |
Pickups | 620 | Maximum number of pickups that is allowed to be created during gameplay | |
SCM Block | 200000 | Maximum limit in bytes allowed in the MAIN section of the main.scm
| |
MULTIPLIERS | Vehicles | 2584 | |
Vehicle Structs | 788 | ||
FILES | gta_sa.set | gta_sa.set | Directs the game to load this file (needs paths relative to the GTA directory folder) |
MODULES | user32.dll | user32.dll | |
COLOURS | Health Bar | B4191DFF | Health bar color (and anything red like enemy markers, etc.) in RGBA format |
Money Font | 36682CFF | ||
Title Menu | ACCBF1FF | ||
Title Menu Border | 000000FF | ||
Wanted Level | 906210FF | ||
Radio Station | 969696FF | ||
MODELS | CopCar 1 | 599 | Countryside cop car |
CopCar 2 | 596 | Los Santos cop car | |
CopCar 3 | 597 | San Fierro cop car | |
CopCar 4 | 598 | Las Venturas cop car | |
CopCar 5 | 523 | Police motorcycle | |
CopPed 1 | 283 | Countryside cop | |
CopPed 2 | 280 | Los Santos cop | |
CopPed 3 | 281 | San Fierro cop | |
CopPed 4 | 282 | Las Venturas cop | |
CopPed 5 | 284 | Motorcycle cop | |
Ambulance 1 | 416 | Supposedly Los Santos Ambulance | |
Ambulance 2 | 416 | Supposedly San Fierro Ambulance | |
Ambulance 3 | 416 | Supposedly Las Venturas Ambulance | |
Medic 1 | 274 | Los Santos paramedic | |
Medic 2 | 276 | San Fierro paramedic | |
Medic 3 | 275 | Las Venturas paramedic | |
Firetruck 1 | 407 | Supposedly Los Santos FIretruck | |
Firetruck 2 | 407 | Supposedly San Fierro FIretruck | |
Firetruck 3 | 407 | Supposedly Las Venturas FIretruck | |
Fireman 1 | 277 | Los Santos fireman | |
Fireman 2 | 279 | San Fierro fireman | |
Fireman 3 | 278 | Las Venturas fireman | |
TaxiDriver 1 | 262 | ||
TaxiDriver 2 | 261 | ||
TaxiDriver 3 | 220 | ||
TaxiDriver 4 | 234 | ||
TaxiDriver 5 | 182 | ||
TaxiDriver 6 | 206 | ||
Enforcer Replacement | 427 | ||
SWAT Ped Replacement | 285 | ||
FBI Rancher Replacement | 427 | ||
FBI Ped Replacement | 286 | ||
Rhino Replacement | 432 | ||
Barracks Replacement | 433 | ||
Army Ped Replacement | 287 | ||
Police Maverick Replacement | 497 | ||
SAN Maverick Replacement | 488 | ||
Police Weapon 1 | 3 | Nitestick | |
Police Weapon 2 | 22 | Pistol | |
SWAT Weapon | 28 | Micro SMG | |
FBI Weapon | 29 | MP5 | |
Army Weapon | 31 | M4 | |
GRAPHICS | Ped Dynamic Shadows | 1 | Ped's dynamic shadow at high or very high visual FX quality |
Map Dynamic Shadows | 1 | Map's and car's dynamic shadow at medium or higher visual FX quality | |
License Plate Texture Filtering | 1 | ||
Texture Filter 1 | 2 | ||
Texture Filter Min | 3 | ||
Texture Filter Max | 2 | ||
Shadow Wrapper 1 | 3 | ||
Shadow Wrapper 2 | 10 | ||
Diffuse Texture Wrap | 1 | ||
Alpha Blend | 6 | ||
Object/Vehicle Shadow Cull | 4 | ||
Character Shadow Max Size | 128 | ||
Character Shadow Min Size | 64 | ||
Vehicle Vertex Alpha | 1 | ||
Vehicle UV Ref Flags | 17 | ||
Vehicle Texture Trans Flags | 259 | ||
Vehicle Lighting | 1.0 | Intensity of vehicle's headlights and taillights | |
Stencil Shaded Opacity | 6 | Map's and car's dynamic shadow opacity | |
Cloud1 Height | 200.0 | High-altitude cloud's height in units | |
Cloud2 Height | 200.0 | High-altitude cloud's height in units | |
Zone Text | 1 | Show zone's text when entering a zone | |
Vertgio | 1 | Motion blur effect | |
Speed Limiter | 1 | ||
Heat Haze | 1 | Heat haze effect | |
Max AI Vehicles | 85 | ||
Max AI Peds | 25 | ||
Ped Density | 1.0 | ||
Vehicle Density | 5.0 | ||
Law Vehicles | 1 | ||
Time Format | %02d:%02d | ||
Time Position X | 0.0015625 | ||
Time Position Y | 0.002232142957 | ||
Weapon Ammo Format | %d-%d | ||
Enable Ads | 0 | Disables ads seen when loading the game | |
Window Name | GTA: San Andreas | The name of the application running | |
Windowed | 0 | Starts the game in full screen or windowed mode |