Difference between revisions of "0A8C"
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− | {{This| | + | {{This|For CLEO for GTA III and Vice City prior to v2.0.0.0, use opcode 05DF.}} |
− | {{Icon|t}} (with [[CLEO]]) | + | {{OpCode |
− | + | | games = {{Icon|t}} (with [[CLEO]]) | |
− | + | | description = Writes a value to the game memory | |
− | + | | syntax1 = 0A8C: write_memory [''int1''] size [''int2''] value [''any''] virtual_protect [''int3''] | |
− | + | | p1t = [''int1''] | |
− | + | | p1d = [[:Category:Memory Addresses|Memory address]] (generally a hexadecimal value, which is indicated by the leading characters <code>0x</code>) | |
− | + | | p2t = [''int2''] | |
− | + | | p2d = Number of bytes to write: 1, 2 or 4 bytes | |
− | + | | p3t = [''any''] | |
− | + | | p3d = Value to write (any data type) | |
− | + | | p4t = [''int3''] | |
− | + | | p4d = 0 = if the address is rewritable, 1 = if the address is read-only | |
− | + | }} | |
− | |||
− | |||
This opcode writes a value to the game memory. Note that this opcode does not exist in the game. It is a feature of [[CLEO]] and you must install it in order to utilize this opcode. | This opcode writes a value to the game memory. Note that this opcode does not exist in the game. It is a feature of [[CLEO]] and you must install it in order to utilize this opcode. | ||
Line 20: | Line 18: | ||
== Keywords == | == Keywords == | ||
CLEO, write, memory, address | CLEO, write, memory, address | ||
+ | |||
+ | == See also == | ||
+ | * {{Icon|t}} [[0A8D]], reads a value from game memory | ||
[[Category:CLEO Opcodes]] | [[Category:CLEO Opcodes]] |
Revision as of 17:39, 7 January 2016
For CLEO for GTA III and Vice City prior to v2.0.0.0, use opcode 05DF.
(with CLEO)
- Description
- Writes a value to the game memory
- Syntax
- 0A8C: write_memory [int1] size [int2] value [any] virtual_protect [int3]
- Parameter
- [int1]
- Memory address (generally a hexadecimal value, which is indicated by the leading characters
0x
) - [int2]
- Number of bytes to write: 1, 2 or 4 bytes
- [any]
- Value to write (any data type)
- [int3]
- 0 = if the address is rewritable, 1 = if the address is read-only
This opcode writes a value to the game memory. Note that this opcode does not exist in the game. It is a feature of CLEO and you must install it in order to utilize this opcode.
Keywords
CLEO, write, memory, address
See also
- 0A8D, reads a value from game memory