Difference between revisions of "02AB"

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(table for iii)
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{{Icon|trilogy}} '''SET_CHAR_PROOFS'''
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__NOTOC__{{Icon|trilogy}} '''SET_CHAR_PROOFS'''
 
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<hr />
 
'''Description'''
 
'''Description'''
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== Assigned weapon numbers ==
 
== Assigned weapon numbers ==
This table shows which proof is assigned to which weapon number, which is already intuitive but is listed for completion.
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This table shows which proof is assigned to which weapon number, which is mostly intuitive but there are a few oddities.
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=== GTA III ===
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{| class="wikitable sortable"
 +
! Proof || Weapon || Number || Notes
 +
|-
 +
| 5 || Unarmed || 0 ||
 +
|-
 +
| 5 || Bat || 1 ||
 +
|-
 +
| 1 || Pistol || 2 ||
 +
|-
 +
| 1 || Uzi || 3 ||
 +
|-
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| 1 || Shotgun || 4 ||
 +
|-
 +
| 1 || AK47 || 5 ||
 +
|-
 +
| 1 || M16 || 6 ||
 +
|-
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| 1 || Sniper Rifle || 7 ||
 +
|-
 +
| 3 || Rocket Launcher || 8 ||
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|-
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| 2 || Flamethrower || 9 || Assigned to all fire-based damage
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|-
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| 3 || Molotov Cocktail || 10 ||
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|-
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| 3 || Grenade || 11 || The fiery explosion is assigned to weapon number 9
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|-
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| - || Detonator || 12 ||
 +
|-
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| 4 || Rammed by car || 16 || [[031D#Environmental damage values|Environment damage]]
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|-
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| 4 || Run over by car || 17 || [[031D#Environmental damage values|Environment damage]]
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|-
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| 3 || Explosion || 18 || [[031D#Environmental damage values|Environment damage]]
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|-
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| - || Uzi driveby || 19 || [[031D#Environmental damage values|Environment damage]]
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|-
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| - || Drowning || 20 || [[031D#Environmental damage values|Environment damage]]
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|-
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| 4 || Fall || 21 || [[031D#Environmental damage values|Environment damage]]
 +
|}
 +
 
 
=== Vice City ===
 
=== Vice City ===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"

Revision as of 08:47, 27 January 2015

GTA III Vice City San Andreas SET_CHAR_PROOFS


Description

Sets the proofs of a character

Syntax

02AB: set_actor [char handle] immunities [int1] [int2] [int3] [int4] [int5]
02AB: set_actor [char handle] immunities BP [int1] FP [int2] EP [int3] CP [int4] MP [int5]

Parameter

[char handle]
The handle of the character
[int1]
Bullet-proof
[int2]
Fire-proof
[int3]
Explosion-proof
[int4]
Collision-proof
[int5]
Melee-proof

Native analog

SET_CHAR_PROOFS

This opcode sets the proofs of a character. Bullet-proof will prevent the character from being damaged by bullets. Fire-proof will prevent the character from being damaged by fire. Explosion-proof will prevent the character from being damaged by explosions. Collision-proof will prevent the character from being damaged by collisions. Melee-proof will prevent the character from being damaged by melee-type weapons (fists, chainsaw, etc.).

Assigned weapon numbers

This table shows which proof is assigned to which weapon number, which is mostly intuitive but there are a few oddities.

GTA III

Proof Weapon Number Notes
5 Unarmed 0
5 Bat 1
1 Pistol 2
1 Uzi 3
1 Shotgun 4
1 AK47 5
1 M16 6
1 Sniper Rifle 7
3 Rocket Launcher 8
2 Flamethrower 9 Assigned to all fire-based damage
3 Molotov Cocktail 10
3 Grenade 11 The fiery explosion is assigned to weapon number 9
- Detonator 12
4 Rammed by car 16 Environment damage
4 Run over by car 17 Environment damage
3 Explosion 18 Environment damage
- Uzi driveby 19 Environment damage
- Drowning 20 Environment damage
4 Fall 21 Environment damage

Vice City

Proof Weapon Number Notes
5 Unarmed 0
5 Brass Knuckle 1
5 Screw Driver 2
5 Golf Club 3
5 Night Stick 4
5 Knife 5
5 Baseball Bat 6
5 Hammer 7
5 Cleaver 8
5 Machete 9
5 Katana 10
5 Chainsaw 11
3 Grenade 12
- Remote Detonator 13 The explosion is assigned to weapon number 41
- Tear Gas 14
3 Molotov 15 The fiery explosion is assigned to weapon number 31
- Missile 16
1 Colt .45 (Pistol) 17
- Python (.357) 18 Unexpected
1 Chrome Shotgun 19
1 Spaz Shotgun (S.P.A.S. 12) 20
1 Stubby Shotgun 21
1 Tec-9 22
1 Uzi 9mm (Uz-I) 23
1 Ingram Mac 10 24
1 MP5 (MP) 25
1 M4 26
1 Ruger (Kruger) 27
1 Sniper Rifle 28
1 PSG-1 (.308 Sniper) 29
3 Rocket Launcher 30
2 Flame Thrower 31 Assigned to all fire-based damage
1 M60 32
1 Minigun 33
- Detonator 34
- HeliCanon 35
- Camera 36
- PAD37 37
- Armour 38
4 Rammed by car 39 Environment damage
4 Run over by car 40 Environment damage
3 Explosion 41 Environment damage
1 Uzi driveby 42 Environment damage
- Drowning 43 Environment damage
4 Fall 44 Environment damage

Keywords

set, actor, character, immunity, immunities, immune, proof, damage, everythingproof, bulletproof, fireproof, explosionproof, collisionproof, dentproof, everything-proof, bullet-proof, fire-proof, explosion-proof, collision-proof, dent-proof

See also

  • 02AC, sets the proofs of a vehicle