Difference between revisions of "TxdGen"
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(Created page with "{{ToolBox | name = TxdGen | version = 0.7 | patrol = no | author = Martin Turski | genre = Texture Dictionary generator }} '''TxdGen''' is the RenderWare textur...") |
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*'''targetVersion:''' can be GTA3, VC or SA ('''self explanatory''') | *'''targetVersion:''' can be GTA3, VC or SA ('''self explanatory''') | ||
*'''targetPlatform:''' can be PC, PS2 or (WIP) XBOX | *'''targetPlatform:''' can be PC, PS2 or (WIP) XBOX | ||
− | *''' | + | *'''compressTextures:''' decides whether textures should be '''compressed''' if they are not already (to save memory and disk space) |
*'''palRuntimeType:''' decides the technique that should be used for palettization/compression; can be '''NATIVE''' or '''PNGQUANT''' | *'''palRuntimeType:''' decides the technique that should be used for palettization/compression; can be '''NATIVE''' or '''PNGQUANT''' | ||
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[[Category:GTA 3]][[Category:GTA VC]][[Category:GTA SA]] | [[Category:GTA 3]][[Category:GTA VC]][[Category:GTA SA]] |
Revision as of 00:16, 1 January 2015
Current version: | 0.7 |
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Developed by: | Martin Turski |
Type: | Texture Dictionary generator |
TxdGen is the RenderWare texture dictionary conversion tool. It supports all PC formats, has full support for all PS2 titles and has partial support for the XBOX titles. It scans for TXD files in a source directory and converts them into a desired format into a target directory.
Features
- Supports all PC TXD formats
- Supports all known raster formats (RGBA, RGB, DXTn, 1555, 565, 4444, etc)
- Outputs TXD in actually working PS2 and PC format
- Lossless conversion between formats!
- User-friendly configuration file!
- Texture compression on demand!
- Debug output on common errors
Configuration
The conversion parameters are specified in the txdgen.ini file. It can look like this...
[Main]
gameRoot=C:/Program Files (x86)/Rockstar Games/GTA San Andreas/
outputRoot=txdgen_out/
targetVersion=SA
targetPlatform=PS2
compressTextures=true
palRuntimeType=PNGQUANT
Description
- gameRoot: directory where the TXDs, that should be converted, are located (needs trailing slash!)
- outputRoot: directory where the new TXDs should be put into (needs trailing slash!)
- targetVersion: can be GTA3, VC or SA (self explanatory)
- targetPlatform: can be PC, PS2 or (WIP) XBOX
- compressTextures: decides whether textures should be compressed if they are not already (to save memory and disk space)
- palRuntimeType: decides the technique that should be used for palettization/compression; can be NATIVE or PNGQUANT