Difference between revisions of "018D"
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(all values named for VC) |
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| Line 18: | Line 18: | ||
:: Z-coordinate | :: Z-coordinate | ||
| − | This opcode adds a continuous looping sound effect at a point. The sound index does not match the [[SFX]] table; it is based on a list [[hardcoded]] within the game. Some of these sounds uses combination of SFX sounds and custom settings like different frequencies. Sounds can be stopped | + | This opcode adds a continuous looping sound effect at a point. The sound index does not match the [[SFX]] table; it is based on a list [[hardcoded]] within the game. Some of these sounds uses combination of SFX sounds and custom settings like different frequencies. Sounds can be stopped by calling opcode [[018E]]. |
}}</onlyinclude> | }}</onlyinclude> | ||
== GTA III == | == GTA III == | ||
| − | {| | + | {| class="wikitable" |
! Index | ! Index | ||
| − | ! | + | ! SFX |
| − | ! | + | ! Enum |
! Notes | ! Notes | ||
|- | |- | ||
| Line 173: | Line 173: | ||
| Callahan Bridge fire | | Callahan Bridge fire | ||
|} | |} | ||
| − | |||
== Vice City == | == Vice City == | ||
| − | {| | + | {| class="wikitable" |
| − | ! Index | + | ! Index || SFX || Enum || Notes |
| − | + | |- | |
| − | + | | 0 || 470 || SOUND_BANK_ALARM_LOOP || alarm | |
|- | |- | ||
| − | | | + | | 2 || 176 || SOUND_POLICE_CELL_DOOR_SLIDING_LOOP || gate open/close |
| − | | | ||
| − | | | ||
|- | |- | ||
| − | | | + | | 4 || 176 || SOUND_GARAGE_DOOR_SLIDING_LOOP || gate open/close |
| − | | 176 | ||
| − | | gate open/close | ||
|- | |- | ||
| − | | 6 | + | | 6 || 471 || SOUND_SNORING_LOOP || "No Escape?" snoring |
| − | | 471 | ||
| − | | snoring | ||
|- | |- | ||
| − | | 11 | + | | 11 || 331 || SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP || Moving shooting range target |
| − | | 331 | ||
| − | | Moving shooting range target | ||
|- | |- | ||
| − | | 36 | + | | 36 || 472 || SOUND_NEW_BUILDING_BAR_1 || Greasy Choppers "Alloy Wheels of Steel" |
| − | | 472 | ||
| − | | Greasy Choppers "Alloy Wheels of Steel" | ||
|- | |- | ||
| − | | 37 | + | | 37 || 473 || SOUND_NEW_BUILDING_BAR_2 || Greasy Choppers "Messing with the Man" |
| − | | 473 | ||
| − | | Greasy Choppers "Messing with the Man" | ||
|- | |- | ||
| − | | 38 | + | | 38 || 474 || SOUND_NEW_BUILDING_BAR_3 || Greasy Choppers "Hog Tied" |
| − | | 474 | ||
| − | | Greasy Choppers "Hog Tied" | ||
|- | |- | ||
| − | | 39 | + | | 39 || 475 || SOUND_NEW_BUILDING_BAR_4 || Greasy Choppers (unused) |
| − | | 475 | ||
| − | | Greasy Choppers (unused) | ||
|- | |- | ||
| − | | 40 | + | | 40 || 476 || SOUND_NEW_BUILDING_MALIBU_1 || Malibu Club night |
| − | | 476 | ||
| − | | Malibu Club night | ||
|- | |- | ||
| − | | 41 | + | | 41 || 477 || SOUND_NEW_BUILDING_MALIBU_2 || Malibu Club day |
| − | | 477 | ||
| − | | Malibu Club day | ||
|- | |- | ||
| − | | 42 | + | | 42 || 478 || SOUND_NEW_BUILDING_MALIBU_3 || Malibu Club evening |
| − | | 478 | ||
| − | | Malibu Club evening | ||
|- | |- | ||
| − | | 43 | + | | 43 || 479 || SOUND_NEW_BUILDING_STRIP_1 || Pole Position night |
| − | | 479 | ||
| − | | Pole Position night | ||
|- | |- | ||
| − | | 44 | + | | 44 || 480 || SOUND_NEW_BUILDING_STRIP_2 || Pole Position day |
| − | | 480 | ||
| − | | Pole Position day | ||
|- | |- | ||
| − | | 45 | + | | 45 || 481 || SOUND_NEW_BUILDING_STRIP_3 || Pole Position evening |
| − | | 481 | ||
| − | | Pole Position evening | ||
|- | |- | ||
| − | | 46 | + | | 46 || 482 || SOUND_NEW_BUILDING_CHURCH || South Washington Beach church |
| − | | 482 | ||
| − | | South Washington Beach church | ||
|- | |- | ||
| − | | 51 | + | | 51 || 316 || SOUND_NEW_WATERFALL || Fountain |
| − | | 316 | ||
| − | | Fountain | ||
|} | |} | ||
Revision as of 02:25, 29 December 2014
Description
- Adds a continuous looping sound effect at a point
Syntax
- 018D: [var] = create_sound [int] at [flt1] [flt2] [flt3]
Parameter
- [var]
- Variable to store the handle of the sound
- [int]
- Sound index
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate
This opcode adds a continuous looping sound effect at a point. The sound index does not match the SFX table; it is based on a list hardcoded within the game. Some of these sounds uses combination of SFX sounds and custom settings like different frequencies. Sounds can be stopped by calling opcode 018E.
GTA III
| Index | SFX | Enum | Notes |
|---|---|---|---|
| 4 | 390 | unused | |
| 5 | 390 | Hepburn Heights northeast tower | |
| 6 | 391 | unused | |
| 7 | 391 | Hepburn Heights south tower | |
| 8 | 392 | unused | |
| 30 | SOUND_STRIP_CLUB_LOOP_1_S | Meeouch Sex Kitten Club | |
| 32 | SOUND_STRIP_CLUB_LOOP_2_S | Sex Club Seven | |
| 37 | 407/408 | SOUND_SAWMILL_LOOP_L | Liberty City Sawmills/Bitch'N' Dog Food |
| 41 | 410-411 | Mr. Wong's Laundrette | |
| 42 | 412 | Roast Peking Duck | |
| 44 | 413 | Cipriani's Ristorante | |
| 48 | Marco's Bistro (no sound) | ||
| 51 | 416-419 | Francis International Terminal B | |
| 53 | Chinatown (no sound) | ||
| 57 | Portland Docks (no sound) | ||
| 59 | 427-431 | Hepburn Heights north tower | |
| 60 | 406 | Salvatore's place | |
| 62 | SOUND_PORN_CINEMA_1_S | South of Sex Club Seven | |
| 64 | SOUND_PORN_CINEMA_2_S | East of Portland Pay 'N' Spray | |
| 66 | SOUND_PORN_CINEMA_3_S | Executive Relief | |
| 69 | 442 | SOUND_BANK_ALARM_LOOP_L | Bank of Liberty/Staunton police HQ alarm |
| 70 | 441 | unused | |
| 71 | 441 | SOUND_POLICE_BALL_LOOP_L | Old school hall |
| 72 | 443 | unused | |
| 73 | 443 | SOUND_RAVE_LOOP_INDUSTRIAL_L | Warehouse rave |
| 76 | 179-184 | unused | |
| 77 | 179-184 | SOUND_POLICE_CELL_BEATING_LOOP_L | Staunton police HQ |
| 91 | 339-440 | Hepburn Heights BF Injection | |
| 102 | 157 | SOUND_PRETEND_FIRE_LOOP | Callahan Bridge fire |
Vice City
| Index | SFX | Enum | Notes |
|---|---|---|---|
| 0 | 470 | SOUND_BANK_ALARM_LOOP | alarm |
| 2 | 176 | SOUND_POLICE_CELL_DOOR_SLIDING_LOOP | gate open/close |
| 4 | 176 | SOUND_GARAGE_DOOR_SLIDING_LOOP | gate open/close |
| 6 | 471 | SOUND_SNORING_LOOP | "No Escape?" snoring |
| 11 | 331 | SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP | Moving shooting range target |
| 36 | 472 | SOUND_NEW_BUILDING_BAR_1 | Greasy Choppers "Alloy Wheels of Steel" |
| 37 | 473 | SOUND_NEW_BUILDING_BAR_2 | Greasy Choppers "Messing with the Man" |
| 38 | 474 | SOUND_NEW_BUILDING_BAR_3 | Greasy Choppers "Hog Tied" |
| 39 | 475 | SOUND_NEW_BUILDING_BAR_4 | Greasy Choppers (unused) |
| 40 | 476 | SOUND_NEW_BUILDING_MALIBU_1 | Malibu Club night |
| 41 | 477 | SOUND_NEW_BUILDING_MALIBU_2 | Malibu Club day |
| 42 | 478 | SOUND_NEW_BUILDING_MALIBU_3 | Malibu Club evening |
| 43 | 479 | SOUND_NEW_BUILDING_STRIP_1 | Pole Position night |
| 44 | 480 | SOUND_NEW_BUILDING_STRIP_2 | Pole Position day |
| 45 | 481 | SOUND_NEW_BUILDING_STRIP_3 | Pole Position evening |
| 46 | 482 | SOUND_NEW_BUILDING_CHURCH | South Washington Beach church |
| 51 | 316 | SOUND_NEW_WATERFALL | Fountain |
Keywords
add, create, sound, loop, sfx