Difference between revisions of "020A"
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(updating page + lock names) |
(completed named values, my tests matched them!) |
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}}</onlyinclude> | }}</onlyinclude> | ||
− | {| | + | {| class="wikitable" |
− | ! Status || | + | ! Status || Enum || Description |
+ | |- | ||
+ | | 0 || CARLOCK_NONE || | ||
|- | |- | ||
| 1 || CARLOCK_UNLOCKED || unlocked car | | 1 || CARLOCK_UNLOCKED || unlocked car | ||
|- | |- | ||
− | | 2 || CARLOCK_LOCKED || locked car | + | | 2 || CARLOCK_LOCKED || locked car – properties include doors can't fall off, no one can enter but can exit, anyone can enter if door left wide open or fallen off |
|- | |- | ||
| 3 || CARLOCK_LOCKOUT_PLAYER_ONLY || locked for the player, not locked for NPCs | | 3 || CARLOCK_LOCKOUT_PLAYER_ONLY || locked for the player, not locked for NPCs | ||
Line 28: | Line 30: | ||
| 4 || CARLOCK_LOCKED_PLAYER_INSIDE || locked, the player is stuck in the car | | 4 || CARLOCK_LOCKED_PLAYER_INSIDE || locked, the player is stuck in the car | ||
|- | |- | ||
− | | 5 || || locked when not in car, unlocks when in car | + | | 5 || CARLOCK_LOCKED_INITIALLY || locked when not in car, unlocks when in car |
|- | |- | ||
| 6 || CARLOCK_FORCE_SHUT_DOORS || animation will never leave door opened, always closes door | | 6 || CARLOCK_FORCE_SHUT_DOORS || animation will never leave door opened, always closes door | ||
|- | |- | ||
− | | 7 || || locked but doors can fall off | + | | 7 || CARLOCK_LOCKED_BUT_CAN_BE_DAMAGED || locked but doors can fall off |
|} | |} | ||
Revision as of 21:45, 28 December 2014
Description
- Sets the door lock status of the vehicle
Syntax
- 020A: set_car [car handle] door_status_to [int]
Parameter
- [car handle]
- The handle of the vehicle
- [int]
- Lock status
Native analog
This opcode sets the door status of the vehicle. Of course, the opcode only affects vehicles with a working door.
Status | Enum | Description |
---|---|---|
0 | CARLOCK_NONE | |
1 | CARLOCK_UNLOCKED | unlocked car |
2 | CARLOCK_LOCKED | locked car – properties include doors can't fall off, no one can enter but can exit, anyone can enter if door left wide open or fallen off |
3 | CARLOCK_LOCKOUT_PLAYER_ONLY | locked for the player, not locked for NPCs |
4 | CARLOCK_LOCKED_PLAYER_INSIDE | locked, the player is stuck in the car |
5 | CARLOCK_LOCKED_INITIALLY | locked when not in car, unlocks when in car |
6 | CARLOCK_FORCE_SHUT_DOORS | animation will never leave door opened, always closes door |
7 | CARLOCK_LOCKED_BUT_CAN_BE_DAMAGED | locked but doors can fall off |
In GTA III, this opcode behaves exactly as opcode 0135.
Keywords
set, car, vehicle, door, lock, status