Difference between revisions of "Native function"
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*Scocl on [http://gtaforums.com/topic/492143-gta-iveflcrel-scocl/ gtaforums] has some explanation | *Scocl on [http://gtaforums.com/topic/492143-gta-iveflcrel-scocl/ gtaforums] has some explanation | ||
*[http://gtaforums.com/topic/717612-scriptnative-documentation-and-research/ GTA V Research] | *[http://gtaforums.com/topic/717612-scriptnative-documentation-and-research/ GTA V Research] | ||
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Revision as of 12:44, 23 August 2014
Native function is a specific parameter used in GTA IV and GTA V script engine that perform various tasks. There is a "call" opcode for calling natives.
GTA IV
There are something like ~3000 of natives in GTA IV. Comparing to the scm-engine from previous GTA 3D series, which had one native to one opcode assigned, RAGE has less than 100 opcodes and they look like a real assembler, there is only one opcode for native calling. Native to call is the param of this opcode, this param is a hash of the native name.
GTA V
GTA V features ~4500 natives and almost all of these functions are in use in the original game scripts, this means that while building game's main executable only the natives required by the scripts are included (IV scripts were using only 2/3 of them). There is no original native name list in GTA V (IV had one), name hashes were used instead.
See Also
- List of native functions (GTA IV)
- GTA V Native declarations
- Scocl on gtaforums has some explanation
- GTA V Research