Difference between revisions of "Native function"
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(Redirecting to List of native functions) |
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− | + | Native function is a specific parameter used in [[GTA IV]] and [[GTA V]] script engine that perform various tasks. There is a "call" opcode for calling natives. | |
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+ | There are something like ~3000 of natives in GTA IV. Comparing to the scm-engine from previous GTA 3D series , which had one native to one opcode assigned , [[RAGE]] has less than 100 opcodes and they look like a real assembler , there is only one opcode for native calling . Native to call is the param of this opcode , this param is a hash of the native name. | ||
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+ | == See Also == | ||
+ | |||
+ | *[[List of native functions (GTA IV)]] | ||
+ | *[[GTA V Native declarations]] | ||
+ | *Scocl on [http://gtaforums.com/topic/492143-gta-iveflcrel-scocl/ gtaforums] has some explanation |
Revision as of 12:29, 23 August 2014
Native function is a specific parameter used in GTA IV and GTA V script engine that perform various tasks. There is a "call" opcode for calling natives.
There are something like ~3000 of natives in GTA IV. Comparing to the scm-engine from previous GTA 3D series , which had one native to one opcode assigned , RAGE has less than 100 opcodes and they look like a real assembler , there is only one opcode for native calling . Native to call is the param of this opcode , this param is a hash of the native name.
See Also
- List of native functions (GTA IV)
- GTA V Native declarations
- Scocl on gtaforums has some explanation