Difference between revisions of "018C"

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(updating page + sound names)
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<onlyinclude>{{#ifeq:{{{transcludesection|opcode}}}|opcode|
 
<onlyinclude>{{#ifeq:{{{transcludesection|opcode}}}|opcode|
 
'''Description'''
 
'''Description'''
: Plays a short sound effects sound
+
: Adds a short [[SFX}sound effect]] at a point
 
'''Syntax'''
 
'''Syntax'''
 
: 018C: play_sound [''int''] at [''flt1''] [''flt2''] [''flt3'']
 
: 018C: play_sound [''int''] at [''flt1''] [''flt2''] [''flt3'']
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:: Z-coordinate
 
:: Z-coordinate
  
This opcode plays a short sound effects ([[SFX]]) sound. Most of the SFX sounds are a combination of or altered from the base sound files.
+
This opcode adds a short sound effect at a point. Certain sound effects are independent of the point and can be heard anywhere. The sound index does not match the [[SFX]] table; it is based on a list [[hardcoded]] within the game. Most of the SFX sounds are a combination of or altered from the base sound files.
 
}}</onlyinclude>
 
}}</onlyinclude>
  
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|-
 
|-
 
| 12
 
| 12
| 162-163
+
| 162-164
| bullet hit ground, random selection between 162 and 163
+
| bullet hit ground, random selection between 162 and 164
 
|-
 
|-
 
| 13{{Ref|1|[*]}}
 
| 13{{Ref|1|[*]}}
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|-
 
|-
 
| 18
 
| 18
|  
+
| 334
 
| high pitch soft blip
 
| high pitch soft blip
 
|-
 
|-
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|-
 
|-
 
| 35
 
| 35
| 465?
+
| 465
 
| ping
 
| ping
 
|-
 
|-
 
| 52-54
 
| 52-54
| 162-163
+
| 162-164
| bullet hit ground, random selection between 162 and 163 (same as 12)
+
| bullet hit ground, random selection between 162 and 164 (same as 12)
 
|-
 
|-
 
| 56
 
| 56
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|-
 
|-
 
| 65
 
| 65
|  
+
| 339
 
| beach ball
 
| beach ball
 
|-
 
|-
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== Keywords ==
 
== Keywords ==
play, create, sound, sfx
+
add, play, create, sound, sfx
  
 
[[Category:OpCodes]]
 
[[Category:OpCodes]]

Revision as of 21:20, 9 February 2012

GTA III Vice City San Andreas ADD_ONE_OFF_SOUND


Description

Adds a short [[SFX}sound effect]] at a point

Syntax

018C: play_sound [int] at [flt1] [flt2] [flt3]

Parameter

[int]
Sound index
[flt1]
X-coordinate
[flt2]
Y-coordinate
[flt3]
Z-coordinate

This opcode adds a short sound effect at a point. Certain sound effects are independent of the point and can be heard anywhere. The sound index does not match the SFX table; it is based on a list hardcoded within the game. Most of the SFX sounds are a combination of or altered from the base sound files.

GTA III

Index Name Notes
78 SOUND_INJURED_PED_MALE_OUCH_S male pain
79 SOUND_INJURED_PED_MALE_OUCH_L male pain
80 SOUND_INJURED_PED_FEMALE_OUCH_S female pain
81 SOUND_INJURED_PED_FEMALE_OUCH_L female pain
82[*] SOUND_EVIDENCE_PICKUP item pickup
83[*] SOUND_UNLOAD_GOLD item pickup
92 SOUND_GATE_START_CLUNK gate start
93 SOUND_GATE_STOP_CLUNK gate stop
94[*] SOUND_PART_MISSION_COMPLETE checkpoint
97[*] SOUND_RACE_START_3 countdown timer 3
98[*] SOUND_RACE_START_2 countdown timer 2
99[*] SOUND_RACE_START_1 countdown timer 1
100[*] SOUND_RACE_START_GO countdown finish
106-108 bullet hit ground
112 payphone
114-115 glass break
116 glass damage
117 glass shards
118-119 boxes
120 car collision
121 tire collision
122-123 bullet shells

Vice City

Index SFX sound Notes
1[*] 364,365,366 blip
3 143 metal gate
7-9[*] 364,365,366 blip (same as 1)
10[*] 367,368,369 high pitch blip
12 162-164 bullet hit ground, random selection between 162 and 164
13[*] 361,362,363 successful select
14[*] ? unsuccessful select
16[*] 178 detonator blip
18 334 high pitch soft blip
19 intermittent male pain
20 intermittent female pain
35 465 ping
52-54 162-164 bullet hit ground, random selection between 162 and 164 (same as 12)
56 267 ringing phone
57-58 147 glass breaking
59 146 glass breaking
60 148-151 glass breaking, random selection between 148 and 151
61 327 boxes destroyed
62 328 boxes destroyed
63 136-140 metal sheet explosion, random selection between 136 and 140
64 33 tire hit ground
65 339 beach ball
66 156 bullet shell dropping

^ Doesn't depend on coordinates, can be heard no matter what coordinates is used

Keywords

add, play, create, sound, sfx