Difference between revisions of "018C"
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<onlyinclude>{{#ifeq:{{{transcludesection|opcode}}}|opcode| | <onlyinclude>{{#ifeq:{{{transcludesection|opcode}}}|opcode| | ||
'''Description''' | '''Description''' | ||
| − | : | + | : Adds a short [[SFX}sound effect]] at a point |
'''Syntax''' | '''Syntax''' | ||
: 018C: play_sound [''int''] at [''flt1''] [''flt2''] [''flt3''] | : 018C: play_sound [''int''] at [''flt1''] [''flt2''] [''flt3''] | ||
| Line 16: | Line 16: | ||
:: Z-coordinate | :: Z-coordinate | ||
| − | This opcode | + | This opcode adds a short sound effect at a point. Certain sound effects are independent of the point and can be heard anywhere. The sound index does not match the [[SFX]] table; it is based on a list [[hardcoded]] within the game. Most of the SFX sounds are a combination of or altered from the base sound files. |
}}</onlyinclude> | }}</onlyinclude> | ||
| Line 137: | Line 137: | ||
|- | |- | ||
| 12 | | 12 | ||
| − | | 162- | + | | 162-164 |
| − | | bullet hit ground, random selection between 162 and | + | | bullet hit ground, random selection between 162 and 164 |
|- | |- | ||
| 13{{Ref|1|[*]}} | | 13{{Ref|1|[*]}} | ||
| Line 153: | Line 153: | ||
|- | |- | ||
| 18 | | 18 | ||
| − | | | + | | 334 |
| high pitch soft blip | | high pitch soft blip | ||
|- | |- | ||
| Line 165: | Line 165: | ||
|- | |- | ||
| 35 | | 35 | ||
| − | | 465 | + | | 465 |
| ping | | ping | ||
|- | |- | ||
| 52-54 | | 52-54 | ||
| − | | 162- | + | | 162-164 |
| − | | bullet hit ground, random selection between 162 and | + | | bullet hit ground, random selection between 162 and 164 (same as 12) |
|- | |- | ||
| 56 | | 56 | ||
| Line 205: | Line 205: | ||
|- | |- | ||
| 65 | | 65 | ||
| − | | | + | | 339 |
| beach ball | | beach ball | ||
|- | |- | ||
| Line 215: | Line 215: | ||
== Keywords == | == Keywords == | ||
| − | play, create, sound, sfx | + | add, play, create, sound, sfx |
[[Category:OpCodes]] | [[Category:OpCodes]] | ||
Revision as of 21:20, 9 February 2012
Description
- Adds a short [[SFX}sound effect]] at a point
Syntax
- 018C: play_sound [int] at [flt1] [flt2] [flt3]
Parameter
- [int]
- Sound index
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate
This opcode adds a short sound effect at a point. Certain sound effects are independent of the point and can be heard anywhere. The sound index does not match the SFX table; it is based on a list hardcoded within the game. Most of the SFX sounds are a combination of or altered from the base sound files.
GTA III
| Index | Name | Notes |
|---|---|---|
| 78 | SOUND_INJURED_PED_MALE_OUCH_S | male pain |
| 79 | SOUND_INJURED_PED_MALE_OUCH_L | male pain |
| 80 | SOUND_INJURED_PED_FEMALE_OUCH_S | female pain |
| 81 | SOUND_INJURED_PED_FEMALE_OUCH_L | female pain |
| 82[*] | SOUND_EVIDENCE_PICKUP | item pickup |
| 83[*] | SOUND_UNLOAD_GOLD | item pickup |
| 92 | SOUND_GATE_START_CLUNK | gate start |
| 93 | SOUND_GATE_STOP_CLUNK | gate stop |
| 94[*] | SOUND_PART_MISSION_COMPLETE | checkpoint |
| 97[*] | SOUND_RACE_START_3 | countdown timer 3 |
| 98[*] | SOUND_RACE_START_2 | countdown timer 2 |
| 99[*] | SOUND_RACE_START_1 | countdown timer 1 |
| 100[*] | SOUND_RACE_START_GO | countdown finish |
| 106-108 | bullet hit ground | |
| 112 | payphone | |
| 114-115 | glass break | |
| 116 | glass damage | |
| 117 | glass shards | |
| 118-119 | boxes | |
| 120 | car collision | |
| 121 | tire collision | |
| 122-123 | bullet shells |
Vice City
| Index | SFX sound | Notes |
|---|---|---|
| 1[*] | 364,365,366 | blip |
| 3 | 143 | metal gate |
| 7-9[*] | 364,365,366 | blip (same as 1) |
| 10[*] | 367,368,369 | high pitch blip |
| 12 | 162-164 | bullet hit ground, random selection between 162 and 164 |
| 13[*] | 361,362,363 | successful select |
| 14[*] | ? | unsuccessful select |
| 16[*] | 178 | detonator blip |
| 18 | 334 | high pitch soft blip |
| 19 | intermittent male pain | |
| 20 | intermittent female pain | |
| 35 | 465 | ping |
| 52-54 | 162-164 | bullet hit ground, random selection between 162 and 164 (same as 12) |
| 56 | 267 | ringing phone |
| 57-58 | 147 | glass breaking |
| 59 | 146 | glass breaking |
| 60 | 148-151 | glass breaking, random selection between 148 and 151 |
| 61 | 327 | boxes destroyed |
| 62 | 328 | boxes destroyed |
| 63 | 136-140 | metal sheet explosion, random selection between 136 and 140 |
| 64 | 33 | tire hit ground |
| 65 | 339 | beach ball |
| 66 | 156 | bullet shell dropping |
^ Doesn't depend on coordinates, can be heard no matter what coordinates is used
Keywords
add, play, create, sound, sfx