Difference between revisions of "020A"
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| − | {{ | + | {{Icon|trilogy}} '''LOCK_CAR_DOORS''' |
| − | | | + | <hr /> |
| − | + | <onlyinclude>{{#ifeq:{{{transcludesection|opcode}}}|opcode| | |
| − | + | '''Description''' | |
| − | + | : Sets the door lock status of the vehicle | |
| − | + | '''Syntax''' | |
| − | + | : 020A: set_car [''car handle''] door_status_to [''int''] | |
| − | + | '''Parameter''' | |
| + | : [''car handle''] | ||
| + | :: The handle of the vehicle | ||
| + | : [''int''] | ||
| + | :: Lock status | ||
| + | '''Native analog''' | ||
| + | : [[LOCK_CAR_DOORS]] | ||
| + | |||
This opcode sets the door status of the vehicle. Of course, the opcode only affects vehicles with a working door. | This opcode sets the door status of the vehicle. Of course, the opcode only affects vehicles with a working door. | ||
| − | + | }}</onlyinclude> | |
| − | + | ||
| − | + | {| {{prettytable}} | |
| − | + | ! Status || Name || Description | |
| − | + | |- | |
| − | + | | 1 || CARLOCK_UNLOCKED || unlocked car | |
| − | + | |- | |
| + | | 2 || CARLOCK_LOCKED || locked car - properties include doors can't fall off, no one can enter but can exit, anyone can enter if door left wide open or fallen off | ||
| + | |- | ||
| + | | 3 || CARLOCK_LOCKOUT_PLAYER_ONLY || locked for the player, not locked for NPCs | ||
| + | |- | ||
| + | | 4 || CARLOCK_LOCKED_PLAYER_INSIDE || locked, the player is stuck in the car | ||
| + | |- | ||
| + | | 5 || || locked when not in car, unlocks when in car | ||
| + | |- | ||
| + | | 6 || CARLOCK_FORCE_SHUT_DOORS || animation will never leave door opened, always closes door | ||
| + | |- | ||
| + | | 7 || || locked but doors can fall off | ||
| + | |} | ||
In GTA III, this opcode behaves exactly as opcode [[0135]]. | In GTA III, this opcode behaves exactly as opcode [[0135]]. | ||
| − | ==Keywords== | + | == Keywords == |
set, car, vehicle, door, lock, status | set, car, vehicle, door, lock, status | ||
| + | |||
| + | [[Category:OpCodes]] | ||
Revision as of 11:59, 4 January 2012
Description
- Sets the door lock status of the vehicle
Syntax
- 020A: set_car [car handle] door_status_to [int]
Parameter
- [car handle]
- The handle of the vehicle
- [int]
- Lock status
Native analog
This opcode sets the door status of the vehicle. Of course, the opcode only affects vehicles with a working door.
| Status | Name | Description |
|---|---|---|
| 1 | CARLOCK_UNLOCKED | unlocked car |
| 2 | CARLOCK_LOCKED | locked car - properties include doors can't fall off, no one can enter but can exit, anyone can enter if door left wide open or fallen off |
| 3 | CARLOCK_LOCKOUT_PLAYER_ONLY | locked for the player, not locked for NPCs |
| 4 | CARLOCK_LOCKED_PLAYER_INSIDE | locked, the player is stuck in the car |
| 5 | locked when not in car, unlocks when in car | |
| 6 | CARLOCK_FORCE_SHUT_DOORS | animation will never leave door opened, always closes door |
| 7 | locked but doors can fall off |
In GTA III, this opcode behaves exactly as opcode 0135.
Keywords
set, car, vehicle, door, lock, status