Difference between revisions of "010E"
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: [[ALTER_WANTED_LEVEL_NO_DROP]] | : [[ALTER_WANTED_LEVEL_NO_DROP]] | ||
− | This opcode sets the player's wanted level ranging from 0 to 6. | + | This opcode sets the player's current wanted level ranging from 0 to 6, similar to opcode [[010D]]. Unlike 010D, if placed in a loop, the wanted level will not drop below the set value but a higher wanted level can be attained. |
== Example == | == Example == |
Revision as of 04:51, 28 August 2011
Description
- Sets the player's minimum wanted level
Syntax
- 010E: set_player [player handle] minimum_wanted_level_to [int]
Parameter
- [player handle]
- The handle of the player
- [int]
- Wanted level, range from 0 to 6
Native analog
This opcode sets the player's current wanted level ranging from 0 to 6, similar to opcode 010D. Unlike 010D, if placed in a loop, the wanted level will not drop below the set value but a higher wanted level can be attained.
Example
The following example, using Sanny Builder, will spawn a ped close to the player character. If the character is hurt but not killed, the player will attain a minimum wanted level of 3. The player can only clear its wanted level after the character is killed.
// set constants
const
CHAR_MODEL = #BFORI
SPAWNED_CHAR = 0@
X_POS = 1@
Y_POS = 2@
Z_POS = 3@
end
// load model, required to prevent unnecessary crash!
0247: request_model CHAR_MODEL
// check if model is loaded
repeat
wait 0
if
0248: model CHAR_MODEL available
then
break
end
until false
// spawn character
00A0: store_actor $PLAYER_ACTOR position_to X_POS Y_POS Z_POS
X_POS += 4.0
009A: SPAWNED_CHAR = create_actor 4 CHAR_MODEL at X_POS Y_POS Z_POS
// attain minimum wanted level
while 8118: not actor SPAWNED_CHAR dead
wait 10
if
8184: not actor SPAWNED_CHAR health >= 95
then
010E: set_player $PLAYER_CHAR minimum_wanted_level_to 3
end
end
// cleanup
0249: release_model CHAR_MODEL
01C2: remove_references_to_actor CHAR_MODEL
Keywords
set, change, alter, player, minimum, wanted, level