Difference between revisions of "0400"
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− | + | {{Icon|3}} | |
− | + | <hr /> | |
− | + | '''Description''' | |
− | + | : Saves a minimum record value to the stat <code>FEST_RM</code> (Multistorey Mayhem in secs) | |
− | + | '''Syntax''' | |
− | + | : 0400: save_mayhem_time [''int''] | |
− | + | '''Parameter''' | |
− | + | : [''int''] | |
− | + | :: Time in seconds | |
− | + | This opcode saves the record time stat for Multistorey Mayhem. | |
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− | + | {{Icon|VC}} {{Icon|SA}} | |
− | + | <hr /> | |
− | + | '''Description''' | |
− | The | + | : Stores a point offset from the object's position |
+ | '''Syntax''' | ||
+ | : 0400: create_coordinate [''var1''] [''var2''] [''var3''] from_object [''object handle''] offset [''float1''] [''float2''] [''float3''] | ||
+ | '''Parameter''' | ||
+ | : [''var1''] | ||
+ | :: Variable to store the offset x-coordinate | ||
+ | : [''var2''] | ||
+ | :: Variable to store the offset y-coordinate | ||
+ | : [''var3''] | ||
+ | :: Variable to store the offset z-coordinate | ||
+ | : [''object handle''] | ||
+ | :: The handle of the object | ||
+ | : [''float1''] | ||
+ | :: Distance to offset from the object's right side | ||
+ | : [''float1''] | ||
+ | :: Distance to offset from the object's front side | ||
+ | : [''float1''] | ||
+ | :: Distance to offset from the object's top side | ||
+ | '''Native analog''' | ||
+ | : [[GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS]] | ||
− | ==Keywords== | + | This opcode stores a point offset from the object's position. The coordinates it store is dependent on the [[angle|direction]] the object is facing. If you set the offsets to 0.0, it is better to use opcode [[01BB]] instead since you are getting the object's own position. |
− | get, store, object, position, location, offset | + | |
+ | == Example == | ||
+ | The following example, using Sanny Builder, will spawn a pistol object at the player character. Pressing the ACTION key will spawn an adrenaline pickup rotating around the pistol object. | ||
+ | |||
+ | <source lang="scm"> | ||
+ | // set constants | ||
+ | const | ||
+ | X_POS = 0@ | ||
+ | Y_POS = 1@ | ||
+ | Z_POS = 2@ | ||
+ | ANGLE = 3@ | ||
+ | SPAWNED_OBJECT = 4@ | ||
+ | SPAWNED_PICKUP = 5@ | ||
+ | end | ||
+ | |||
+ | // spawn object | ||
+ | 00A0: store_actor $PLAYER_ACTOR position_to X_POS Y_POS Z_POS | ||
+ | 0107: SPAWNED_OBJECT = create_object #COLT45 at X_POS Y_POS Z_POS | ||
+ | |||
+ | // spawn pickup and rotate object | ||
+ | while true | ||
+ | wait 10 | ||
+ | if | ||
+ | 00E1: key_pressed 0 4 // action key | ||
+ | then | ||
+ | 0176: ANGLE = object SPAWNED_OBJECT z_angle | ||
+ | ANGLE += 5.0 | ||
+ | if | ||
+ | ANGLE > 360.0 | ||
+ | then | ||
+ | ANGLE = 0.0 | ||
+ | end | ||
+ | 0177: set_object SPAWNED_OBJECT z_angle_to ANGLE | ||
+ | 0400: create_coordinate X_POS Y_POS Z_POS from_object SPAWNED_OBJECT offset 3.0 0.0 0.0 | ||
+ | 0215: destroy_pickup SPAWNED_PICKUP | ||
+ | 0213: SPAWNED_PICKUP = create_pickup #ADRENALINE type 3 at X_POS Y_POS Z_POS | ||
+ | end | ||
+ | end | ||
+ | </source> | ||
+ | |||
+ | == Keywords == | ||
+ | get, store, object, position, coordinates, location, offset | ||
[[Category:OpCodes]] | [[Category:OpCodes]] |
Revision as of 02:31, 24 August 2011
Description
- Saves a minimum record value to the stat
FEST_RM
(Multistorey Mayhem in secs)
Syntax
- 0400: save_mayhem_time [int]
Parameter
- [int]
- Time in seconds
This opcode saves the record time stat for Multistorey Mayhem.
Description
- Stores a point offset from the object's position
Syntax
- 0400: create_coordinate [var1] [var2] [var3] from_object [object handle] offset [float1] [float2] [float3]
Parameter
- [var1]
- Variable to store the offset x-coordinate
- [var2]
- Variable to store the offset y-coordinate
- [var3]
- Variable to store the offset z-coordinate
- [object handle]
- The handle of the object
- [float1]
- Distance to offset from the object's right side
- [float1]
- Distance to offset from the object's front side
- [float1]
- Distance to offset from the object's top side
Native analog
This opcode stores a point offset from the object's position. The coordinates it store is dependent on the direction the object is facing. If you set the offsets to 0.0, it is better to use opcode 01BB instead since you are getting the object's own position.
Example
The following example, using Sanny Builder, will spawn a pistol object at the player character. Pressing the ACTION key will spawn an adrenaline pickup rotating around the pistol object.
// set constants
const
X_POS = 0@
Y_POS = 1@
Z_POS = 2@
ANGLE = 3@
SPAWNED_OBJECT = 4@
SPAWNED_PICKUP = 5@
end
// spawn object
00A0: store_actor $PLAYER_ACTOR position_to X_POS Y_POS Z_POS
0107: SPAWNED_OBJECT = create_object #COLT45 at X_POS Y_POS Z_POS
// spawn pickup and rotate object
while true
wait 10
if
00E1: key_pressed 0 4 // action key
then
0176: ANGLE = object SPAWNED_OBJECT z_angle
ANGLE += 5.0
if
ANGLE > 360.0
then
ANGLE = 0.0
end
0177: set_object SPAWNED_OBJECT z_angle_to ANGLE
0400: create_coordinate X_POS Y_POS Z_POS from_object SPAWNED_OBJECT offset 3.0 0.0 0.0
0215: destroy_pickup SPAWNED_PICKUP
0213: SPAWNED_PICKUP = create_pickup #ADRENALINE type 3 at X_POS Y_POS Z_POS
end
end
Keywords
get, store, object, position, coordinates, location, offset