Difference between revisions of "03F1"
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− | {{ | + | {{Icon|3}} {{Icon|VC}} |
− | + | <hr /> | |
− | + | '''Description''' | |
− | + | : Sets the [[ped type]]'s hostility to other ped types | |
− | + | '''Syntax''' | |
− | + | : 03F1: pedtype [''int1''] add_threat [''int2''] | |
− | + | '''Parameter''' | |
− | + | : [''int1''] | |
+ | :: Ped type (see [[#List of values|below]]) | ||
+ | : [''int2''] | ||
+ | :: Threat ped type (see [[#List of values|below]]) | ||
− | ==List of | + | This opcode sets the ped type's hostility to other ped types and will attack the threat ped type on sight. The threat ped type cannot overwrite [[hardcoded]] threats but it can overwrite most threats set in the [[ped.dat]] file. The threat ped type is [[Binary_to_decimal_conversion|binary converted to decimal]] format. The effect of this opcode can be reset using [[03F2]]. Peds that are already spawned cannot have their hostility changed actively using this opcode; this opcode only works on newly spawned peds. |
+ | |||
+ | == List of values == | ||
The following is a list of usable flags to use as threat pedtype. | The following is a list of usable flags to use as threat pedtype. | ||
{| {{Prettytable}} | {| {{Prettytable}} | ||
− | ! | + | ! Integer 1 |
− | ! | + | ! Integer 2 |
! GTA III | ! GTA III | ||
! Vice City | ! Vice City | ||
Line 105: | Line 110: | ||
|} | |} | ||
− | ==Keywords== | + | == Example == |
− | aggressive, hate, hostile, pedtype, gang | + | The following example lets you toggle Triads/Haitians hate towards the player by pressing the CAMERA key. A number is displayed on the screen to show the gang's hostility; 0 means it is not hostile and 1 means it is. This opcode only affects newly spawned gang members; gang members already spawned will not be affected. |
+ | <source lang="scm"> | ||
+ | // set constant | ||
+ | const | ||
+ | HATE = 0@ | ||
+ | end | ||
+ | |||
+ | // reset gang hate to player | ||
+ | 03F2: pedgroup 8 remove_threat 1 | ||
+ | HATE = false | ||
+ | |||
+ | // toggle gang hate to player | ||
+ | while true | ||
+ | wait 250 | ||
+ | if | ||
+ | 00E1: key_pressed 0 13 // camera key | ||
+ | then | ||
+ | if | ||
+ | HATE == false | ||
+ | then | ||
+ | 03F1: pedtype 8 add_threat 1 // set gang hostile | ||
+ | HATE = true | ||
+ | else | ||
+ | 03F2: pedgroup 8 remove_threat 1 // set gang not hostile | ||
+ | HATE = false | ||
+ | end | ||
+ | end | ||
+ | // display gang hate as a number onscreen | ||
+ | 01E5: text_1number_highpriority 'NUMBER' HATE 250 ms 1 | ||
+ | end | ||
+ | </source> | ||
+ | |||
+ | == Keywords == | ||
+ | add, threat, aggressive, hate, hostile, pedtype, gang |
Revision as of 21:21, 16 August 2011
Description
- Sets the ped type's hostility to other ped types
Syntax
- 03F1: pedtype [int1] add_threat [int2]
Parameter
This opcode sets the ped type's hostility to other ped types and will attack the threat ped type on sight. The threat ped type cannot overwrite hardcoded threats but it can overwrite most threats set in the ped.dat file. The threat ped type is binary converted to decimal format. The effect of this opcode can be reset using 03F2. Peds that are already spawned cannot have their hostility changed actively using this opcode; this opcode only works on newly spawned peds.
List of values
The following is a list of usable flags to use as threat pedtype.
Integer 1 | Integer 2 | GTA III | Vice City |
---|---|---|---|
0 | 1 | PLAYER1 (you) | |
1 | 2 | PLAYER2 (unused) | |
2 | 4 | PLAYER3 (unused) | |
3 | 8 | PLAYER4 (unused) | |
4 | 16 | CIVMALE | |
5 | 32 | CIVFEMALE | |
6 | 64 | COP | |
7 | 128 | GANG1 (Mafia) | GANG1 (Cubans) |
8 | 256 | GANG2 (Triads) | GANG2 (Haitians) |
9 | 512 | GANG3 (Diablos) | GANG3 (Streetwannabe's) |
10 | 1024 | GANG4 (Yakuza) | GANG4 (Diaz's gang) |
11 | 2048 | GANG5 (Yardies) | GANG5 (Security guards) |
12 | 4096 | GANG6 (Colombians) | GANG6 (Biker gang) |
13 | 8192 | GANG7 Hoods | GANG7 (Vercetti gang) |
14 | 16384 | GANG8 (unused) | GANG8 (Golfers) |
15 | 32768 | GANG9 (unused) | |
16 | 65536 | EMERGENCY (Paramedics) | |
17 | 131072 | FIREMAN | |
18 | 262144 | CRIMINAL | |
19 | 524288 | SPECIAL |
Example
The following example lets you toggle Triads/Haitians hate towards the player by pressing the CAMERA key. A number is displayed on the screen to show the gang's hostility; 0 means it is not hostile and 1 means it is. This opcode only affects newly spawned gang members; gang members already spawned will not be affected.
// set constant
const
HATE = 0@
end
// reset gang hate to player
03F2: pedgroup 8 remove_threat 1
HATE = false
// toggle gang hate to player
while true
wait 250
if
00E1: key_pressed 0 13 // camera key
then
if
HATE == false
then
03F1: pedtype 8 add_threat 1 // set gang hostile
HATE = true
else
03F2: pedgroup 8 remove_threat 1 // set gang not hostile
HATE = false
end
end
// display gang hate as a number onscreen
01E5: text_1number_highpriority 'NUMBER' HATE 250 ms 1
end
Keywords
add, threat, aggressive, hate, hostile, pedtype, gang