Difference between revisions of "02EA"
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* [[02E8]] - Gets Cutscene Time | * [[02E8]] - Gets Cutscene Time | ||
* [[02E9]] - Has Cutscene Reached End | * [[02E9]] - Has Cutscene Reached End | ||
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* [[03B7]] - Process Cutscene Only | * [[03B7]] - Process Cutscene Only | ||
* [[06B9]] - Is Cutscene Data Loaded | * [[06B9]] - Is Cutscene Data Loaded |
Revision as of 18:16, 29 November 2010
{{{games}}}
- Description
- Ends the current cutscene.
- Syntax
- {{{syntax1}}}
- Parameter
This opcode ends a cutscene started using 02E4.
Sanny Builder Example
02EA: end_cutscene
Related Opcodes
- 0244 - Sets Cutscene Position
- 02E4 - Loads Cutscene Data
- 02E7 - Starts Cutscene
- 02E8 - Gets Cutscene Time
- 02E9 - Has Cutscene Reached End
- 03B7 - Process Cutscene Only
- 06B9 - Is Cutscene Data Loaded
- 08D0 - Is Cutscene Skipped
- 08F0 - Sets Cutscene Model Texture
See Also
Keywords
end, cutscene