Difference between revisions of "02EA"

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(Related Opcodes)
Line 17: Line 17:
 
* [[02E8]] - Gets Cutscene Time
 
* [[02E8]] - Gets Cutscene Time
 
* [[02E9]] - Has Cutscene Reached End
 
* [[02E9]] - Has Cutscene Reached End
* [[02EA]] - Ends Cutscene
 
 
* [[03B7]] - Process Cutscene Only
 
* [[03B7]] - Process Cutscene Only
 
* [[06B9]] - Is Cutscene Data Loaded
 
* [[06B9]] - Is Cutscene Data Loaded

Revision as of 18:16, 29 November 2010

{{{games}}}


Description
Ends the current cutscene.
Syntax
{{{syntax1}}}
Parameter

This opcode ends a cutscene started using 02E4.

Sanny Builder Example

02EA: end_cutscene

Related Opcodes

  • 0244 - Sets Cutscene Position
  • 02E4 - Loads Cutscene Data
  • 02E7 - Starts Cutscene
  • 02E8 - Gets Cutscene Time
  • 02E9 - Has Cutscene Reached End
  • 03B7 - Process Cutscene Only
  • 06B9 - Is Cutscene Data Loaded
  • 08D0 - Is Cutscene Skipped
  • 08F0 - Sets Cutscene Model Texture

See Also

Keywords

end, cutscene