Difference between revisions of "01B4"
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− | {{ | + | {{Icon|trilogy}} |
− | + | <hr /> | |
− | + | '''Description''' | |
− | + | : Sets control of the player character | |
− | + | '''Syntax''' | |
− | + | : 01B4: set_player [''player handle''] can_move [''int''] | |
− | }} | + | '''Parameter''' |
− | + | : [''player handle''] | |
+ | :: The handle of the player | ||
+ | : [''int''] | ||
+ | :: 0 = uncontrollable, {{hint|1|or any value other than 0}} = controllable | ||
+ | '''Native analog''' | ||
+ | : [[SET_PLAYER_CONTROL]] | ||
− | + | This opcode sets control of the player character. By default, the player character is controllable. Setting the value to 0 will prevent any inputs from having an effect on the player character and the camera that follows the player character. Many effects in the environment occur while the character is frozen, including extinguishing all fires, all pedestrians ignoring the player, and instantly stopping the player vehicle if the player is driving. | |
− | |||
− | |||
==Keywords== | ==Keywords== | ||
− | player, | + | set, player, freeze, frozen, state, can move, lock |
Revision as of 22:25, 20 December 2011
Description
- Sets control of the player character
Syntax
- 01B4: set_player [player handle] can_move [int]
Parameter
- [player handle]
- The handle of the player
- [int]
- 0 = uncontrollable, 1 = controllable
Native analog
This opcode sets control of the player character. By default, the player character is controllable. Setting the value to 0 will prevent any inputs from having an effect on the player character and the camera that follows the player character. Many effects in the environment occur while the character is frozen, including extinguishing all fires, all pedestrians ignoring the player, and instantly stopping the player vehicle if the player is driving.
Keywords
set, player, freeze, frozen, state, can move, lock