Difference between revisions of "09CA"
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<code>09CA=6,%1d% %2d% %3d% %4d% %5d% %6d%</code><br> | <code>09CA=6,%1d% %2d% %3d% %4d% %5d% %6d%</code><br> | ||
'''Description''': Sets the immunities of an object<br> | '''Description''': Sets the immunities of an object<br> | ||
+ | |||
'''Parameter 1''': Object ID<br> | '''Parameter 1''': Object ID<br> | ||
'''Parameter 2''': Bullet-proof<br> | '''Parameter 2''': Bullet-proof<br> | ||
Line 6: | Line 7: | ||
'''Parameter 4''': Explosion-proof<br> | '''Parameter 4''': Explosion-proof<br> | ||
'''Parameter 5''': Collision-proof<br> | '''Parameter 5''': Collision-proof<br> | ||
− | '''Parameter 6''': | + | '''Parameter 6''': Melee-proof<br> |
+ | |||
'''Supports''': San Andreas<br> | '''Supports''': San Andreas<br> | ||
− | This opcode sets the immunities of a damagable object. Bullet-proof will prevent the object from being damaged by bullets. Fire-proof will prevent the object from being damaged by fire. Explosion-proof will prevent the object from being damaged by explosions. Collision-proof will prevent the object from being damaged by collisions. | + | This opcode sets the immunities of a damagable object. Bullet-proof will prevent the object from being damaged by bullets. Fire-proof will prevent the object from being damaged by fire. Explosion-proof will prevent the object from being damaged by explosions. Collision-proof will prevent the object from being damaged by collisions. Melee-proof will prevent the object from being damaged by melee-type weapons (arms, chainsaw).<br> |
==Keywords== | ==Keywords== |
Revision as of 11:31, 29 April 2007
09CA=6,%1d% %2d% %3d% %4d% %5d% %6d%
Description: Sets the immunities of an object
Parameter 1: Object ID
Parameter 2: Bullet-proof
Parameter 3: Fire-proof
Parameter 4: Explosion-proof
Parameter 5: Collision-proof
Parameter 6: Melee-proof
Supports: San Andreas
This opcode sets the immunities of a damagable object. Bullet-proof will prevent the object from being damaged by bullets. Fire-proof will prevent the object from being damaged by fire. Explosion-proof will prevent the object from being damaged by explosions. Collision-proof will prevent the object from being damaged by collisions. Melee-proof will prevent the object from being damaged by melee-type weapons (arms, chainsaw).
Keywords
set, object, immunity, immunities, damage, everythingproof, bulletproof, fireproof, explosionproof, collisionproof, dentproof, everything-proof, bullet-proof, fire-proof, explosion-proof, collision-proof, dent-proof