Difference between revisions of "018C"
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| − | {{ | + | {{Icon|trilogy}} '''ADD_ONE_OFF_SOUND''' |
| − | | | + | <hr /> |
| − | + | <onlyinclude>{{#ifeq:{{{transcludesection|opcode}}}|opcode| | |
| − | + | '''Description''' | |
| − | + | : Plays a short sound effects sound | |
| − | + | '''Syntax''' | |
| − | + | : 018C: play_sound [''int''] at [''flt1''] [''flt2''] [''flt3''] | |
| − | + | '''Parameter''' | |
| − | + | : [''int''] | |
| − | + | :: Sound index | |
| + | : [''flt1''] | ||
| + | :: X-coordinate | ||
| + | : [''flt2''] | ||
| + | :: Y-coordinate | ||
| + | : [''flt3''] | ||
| + | :: Z-coordinate | ||
| − | ==GTA III== | + | This opcode plays a short sound effects ([[SFX]]) sound. Most of the SFX sounds are a combination of or altered from the base sound files. |
| + | }}</onlyinclude> | ||
| + | |||
| + | == GTA III == | ||
{| {{Prettytable}} | {| {{Prettytable}} | ||
| − | ! | + | ! Index |
| + | ! Name | ||
! Notes | ! Notes | ||
|- | |- | ||
| − | | 78 | + | | 78 |
| + | | SOUND_INJURED_PED_MALE_OUCH_S | ||
| male pain | | male pain | ||
|- | |- | ||
| − | | 80-81 | + | | 79 |
| + | | SOUND_INJURED_PED_MALE_OUCH_L | ||
| + | | male pain | ||
| + | |- | ||
| + | | 80 | ||
| + | | SOUND_INJURED_PED_FEMALE_OUCH_S | ||
| + | | female pain | ||
| + | |- | ||
| + | | 81 | ||
| + | | SOUND_INJURED_PED_FEMALE_OUCH_L | ||
| female pain | | female pain | ||
|- | |- | ||
| − | | 82-83{{Ref|1|[*]}} | + | | 82{{Ref|1|[*]}} |
| + | | SOUND_EVIDENCE_PICKUP | ||
| + | | item pickup | ||
| + | |- | ||
| + | | 83{{Ref|1|[*]}} | ||
| + | | SOUND_UNLOAD_GOLD | ||
| item pickup | | item pickup | ||
|- | |- | ||
| − | | 92-93 | + | | 92 |
| − | | gate | + | | SOUND_GATE_START_CLUNK |
| + | | [[Moving gate|gate]] start | ||
| + | |- | ||
| + | | 93 | ||
| + | | SOUND_GATE_STOP_CLUNK | ||
| + | | gate stop | ||
|- | |- | ||
| 94{{Ref|1|[*]}} | | 94{{Ref|1|[*]}} | ||
| + | | SOUND_PART_MISSION_COMPLETE | ||
| checkpoint | | checkpoint | ||
|- | |- | ||
| − | | 97-99{{Ref|1|[*]}} | + | | 97{{Ref|1|[*]}} |
| − | | countdown timer | + | | SOUND_RACE_START_3 |
| + | | countdown timer 3 | ||
| + | |- | ||
| + | | 98{{Ref|1|[*]}} | ||
| + | | SOUND_RACE_START_2 | ||
| + | | countdown timer 2 | ||
| + | |- | ||
| + | | 99{{Ref|1|[*]}} | ||
| + | | SOUND_RACE_START_1 | ||
| + | | countdown timer 1 | ||
|- | |- | ||
| 100{{Ref|1|[*]}} | | 100{{Ref|1|[*]}} | ||
| + | | SOUND_RACE_START_GO | ||
| countdown finish | | countdown finish | ||
|- | |- | ||
| 106-108 | | 106-108 | ||
| + | | | ||
| bullet hit ground | | bullet hit ground | ||
|- | |- | ||
| 112 | | 112 | ||
| + | | | ||
| payphone | | payphone | ||
|- | |- | ||
| 114-115 | | 114-115 | ||
| + | | | ||
| glass break | | glass break | ||
|- | |- | ||
| 116 | | 116 | ||
| + | | | ||
| glass damage | | glass damage | ||
|- | |- | ||
| 117 | | 117 | ||
| + | | | ||
| glass shards | | glass shards | ||
|- | |- | ||
| 118-119 | | 118-119 | ||
| + | | | ||
| boxes | | boxes | ||
|- | |- | ||
| 120 | | 120 | ||
| + | | | ||
| car collision | | car collision | ||
|- | |- | ||
| 121 | | 121 | ||
| + | | | ||
| tire collision | | tire collision | ||
|- | |- | ||
| 122-123 | | 122-123 | ||
| + | | | ||
| bullet shells | | bullet shells | ||
|} | |} | ||
| − | ==Vice City== | + | == Vice City == |
{| {{Prettytable}} | {| {{Prettytable}} | ||
| − | ! | + | ! Index |
! [[SFX#Vice_City|SFX sound]] | ! [[SFX#Vice_City|SFX sound]] | ||
! Notes | ! Notes | ||
| Line 164: | Line 214: | ||
{{Note|1}} Doesn't depend on coordinates, can be heard no matter what coordinates is used | {{Note|1}} Doesn't depend on coordinates, can be heard no matter what coordinates is used | ||
| − | ==Keywords== | + | == Keywords == |
play, create, sound, sfx | play, create, sound, sfx | ||
| + | |||
| + | [[Category:OpCodes]] | ||
Revision as of 04:21, 12 January 2012
Description
- Plays a short sound effects sound
Syntax
- 018C: play_sound [int] at [flt1] [flt2] [flt3]
Parameter
- [int]
- Sound index
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate
This opcode plays a short sound effects (SFX) sound. Most of the SFX sounds are a combination of or altered from the base sound files.
GTA III
| Index | Name | Notes |
|---|---|---|
| 78 | SOUND_INJURED_PED_MALE_OUCH_S | male pain |
| 79 | SOUND_INJURED_PED_MALE_OUCH_L | male pain |
| 80 | SOUND_INJURED_PED_FEMALE_OUCH_S | female pain |
| 81 | SOUND_INJURED_PED_FEMALE_OUCH_L | female pain |
| 82[*] | SOUND_EVIDENCE_PICKUP | item pickup |
| 83[*] | SOUND_UNLOAD_GOLD | item pickup |
| 92 | SOUND_GATE_START_CLUNK | gate start |
| 93 | SOUND_GATE_STOP_CLUNK | gate stop |
| 94[*] | SOUND_PART_MISSION_COMPLETE | checkpoint |
| 97[*] | SOUND_RACE_START_3 | countdown timer 3 |
| 98[*] | SOUND_RACE_START_2 | countdown timer 2 |
| 99[*] | SOUND_RACE_START_1 | countdown timer 1 |
| 100[*] | SOUND_RACE_START_GO | countdown finish |
| 106-108 | bullet hit ground | |
| 112 | payphone | |
| 114-115 | glass break | |
| 116 | glass damage | |
| 117 | glass shards | |
| 118-119 | boxes | |
| 120 | car collision | |
| 121 | tire collision | |
| 122-123 | bullet shells |
Vice City
| Index | SFX sound | Notes |
|---|---|---|
| 1[*] | 364,365,366 | blip |
| 3 | 143 | metal gate |
| 7-9[*] | 364,365,366 | blip (same as 1) |
| 10[*] | 367,368,369 | high pitch blip |
| 12 | 162-163 | bullet hit ground, random selection between 162 and 163 |
| 13[*] | 361,362,363 | successful select |
| 14[*] | ? | unsuccessful select |
| 16[*] | 178 | detonator blip |
| 18 | high pitch soft blip | |
| 19 | intermittent male pain | |
| 20 | intermittent female pain | |
| 35 | 465? | ping |
| 52-54 | 162-163 | bullet hit ground, random selection between 162 and 163 (same as 12) |
| 56 | 267 | ringing phone |
| 57-58 | 147 | glass breaking |
| 59 | 146 | glass breaking |
| 60 | 148-151 | glass breaking, random selection between 148 and 151 |
| 61 | 327 | boxes destroyed |
| 62 | 328 | boxes destroyed |
| 63 | 136-140 | metal sheet explosion, random selection between 136 and 140 |
| 64 | 33 | tire hit ground |
| 65 | beach ball | |
| 66 | 156 | bullet shell dropping |
^ Doesn't depend on coordinates, can be heard no matter what coordinates is used
Keywords
play, create, sound, sfx