Difference between revisions of "04C8"
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{{OpCode | {{OpCode | ||
| − | | | + | | games = {{Icon|SA}} |
| − | | description = Checks if the | + | | command = IS_CHAR_IN_FLYING_VEHICLE |
| − | | | + | | description = Checks if the character is in a flying vehicle |
| − | | | + | | syntax1 = 04C8: actor [''char handle''] driving_flying_vehicle |
| + | | p1t = [''char handle''] | ||
| + | | p1d = The handle of the character | ||
| native = [[IS_CHAR_IN_FLYING_VEHICLE]] | | native = [[IS_CHAR_IN_FLYING_VEHICLE]] | ||
}} | }} | ||
| − | |||
| − | ==Keywords== | + | This opcode returns true if the character is in a flying vehicle. Flying vehicles include all [[04AB|planes]] and [[04A9|helicopters]]. |
| + | |||
| + | == Keywords == | ||
check, actor, operating, driving, piloting, air, flying, airbourne, vehicle | check, actor, operating, driving, piloting, air, flying, airbourne, vehicle | ||
Revision as of 07:43, 4 December 2016
- Description
- Checks if the character is in a flying vehicle
- Syntax
- 04C8: actor [char handle] driving_flying_vehicle
- Parameter
- [char handle]
- The handle of the character
- Native analog
- IS_CHAR_IN_FLYING_VEHICLE
This opcode returns true if the character is in a flying vehicle. Flying vehicles include all planes and helicopters.
Keywords
check, actor, operating, driving, piloting, air, flying, airbourne, vehicle