Difference between revisions of "APPLY FORCE TO PED"
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Applies force to an ped. | Applies force to an ped. | ||
P6, P7 and P8 does not seem to work in animated or ragdolled state. | P6, P7 and P8 does not seem to work in animated or ragdolled state. | ||
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P10 IsForceDirectionReletive specifies if the force direction is relative to direction object is facing (true), or static world direction (false). | P10 IsForceDirectionReletive specifies if the force direction is relative to direction object is facing (true), or static world direction (false). | ||
{{Incomplete}} | {{Incomplete}} |
Latest revision as of 22:37, 18 December 2009
Number of parameters: 12 | ||
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Parameter # | Type | Description |
1. | integer | Ped Id |
2. | bool | Unknown, suggested: true |
3. | float | X Force |
4. | float | Y Force |
5. | float | Z Force |
6. | float | X Angle |
7. | float | Y Angle |
8. | float | Z Angle |
9. | bool | Unknown, suggested: true |
10. | bool | IsForceDirectionReletive |
11. | bool | Unknown, suggested: true |
12. | bool | Unknown, suggested: true |
Return value: | ||
Type | Description | |
None |
Applies force to an ped. P6, P7 and P8 does not seem to work in animated or ragdolled state.
P10 IsForceDirectionReletive specifies if the force direction is relative to direction object is facing (true), or static world direction (false).
This section is incomplete. You can help by fixing and expanding it.