Difference between revisions of "018C"
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| game = [[GTA 3]], [[Vice City]], [[San Andreas]] | | game = [[GTA 3]], [[Vice City]], [[San Andreas]] | ||
}} | }} | ||
− | This opcode plays a short SFX sound. | + | This opcode plays a short SFX sound. Most of the SFX sounds are a combination of or altered from the base sound files. |
==Vice City== | ==Vice City== | ||
Line 14: | Line 14: | ||
! ID | ! ID | ||
! [[SFX#Vice_City|SFX sound]] | ! [[SFX#Vice_City|SFX sound]] | ||
+ | ! Notes | ||
|- | |- | ||
− | | 1 | + | | 1{{Ref|1|[*]}} |
| 364,365,366 | | 364,365,366 | ||
+ | | blip | ||
|- | |- | ||
− | | 10 | + | | 3 |
+ | | 143 | ||
+ | | metal gate | ||
+ | |- | ||
+ | | 7-9{{Ref|1|[*]}} | ||
+ | | 364,365,366 | ||
+ | | blip (same as 1) | ||
+ | |- | ||
+ | | 10{{Ref|1|[*]}} | ||
| 367,368,369 | | 367,368,369 | ||
+ | | high pitch blip | ||
|- | |- | ||
− | | 13 | + | | 12 |
+ | | 162-163 | ||
+ | | bullet hit ground, random selection between 162 and 163 | ||
+ | |- | ||
+ | | 13{{Ref|1|[*]}} | ||
| 361,362,363 | | 361,362,363 | ||
+ | | successful select | ||
|- | |- | ||
− | | 14 | + | | 14{{Ref|1|[*]}} |
| ? | | ? | ||
+ | | unsuccessful select | ||
|- | |- | ||
− | | 16 | + | | 16{{Ref|1|[*]}} |
| 178 | | 178 | ||
+ | | detonator blip | ||
+ | |- | ||
+ | | 18 | ||
+ | | | ||
+ | | high pitch soft blip | ||
+ | |- | ||
+ | | 35 | ||
+ | | 465? | ||
+ | | ping | ||
+ | |- | ||
+ | | 52-54 | ||
+ | | 162-163 | ||
+ | | bullet hit ground, random selection between 162 and 163 (same as 12) | ||
+ | |- | ||
+ | | 56 | ||
+ | | 267 | ||
+ | | ringing phone | ||
+ | |- | ||
+ | | 57-58 | ||
+ | | 147 | ||
+ | | glass breaking | ||
+ | |- | ||
+ | | 59 | ||
+ | | 146 | ||
+ | | glass breaking | ||
+ | |- | ||
+ | | 60 | ||
+ | | 148-151 | ||
+ | | glass breaking, random selection between 148 and 151 | ||
+ | |- | ||
+ | | 61 | ||
+ | | 327 | ||
+ | | boxes destroyed | ||
+ | |- | ||
+ | | 62 | ||
+ | | 328 | ||
+ | | boxes destroyed | ||
+ | |- | ||
+ | | 63 | ||
+ | | 136-140 | ||
+ | | metal sheet explosion, random selection between 136 and 140 | ||
+ | |- | ||
+ | | 64 | ||
+ | | 33 | ||
+ | | tire hit ground | ||
+ | |- | ||
+ | | 65 | ||
+ | | | ||
+ | | beach ball | ||
+ | |- | ||
+ | | 66 | ||
+ | | 156 | ||
+ | | bullet shell dropping | ||
|} | |} | ||
− | + | {{Note|1}} Doesn't depend on coordinates, can be heard no matter what coordinates is used | |
==Keywords== | ==Keywords== | ||
play, create, sound, sfx | play, create, sound, sfx |
Revision as of 04:12, 12 January 2010
{{{games}}}
- Description
- Plays a short SFX sound
- Syntax
- {{{syntax1}}}
- Parameter
This opcode plays a short SFX sound. Most of the SFX sounds are a combination of or altered from the base sound files.
Vice City
ID | SFX sound | Notes |
---|---|---|
1[*] | 364,365,366 | blip |
3 | 143 | metal gate |
7-9[*] | 364,365,366 | blip (same as 1) |
10[*] | 367,368,369 | high pitch blip |
12 | 162-163 | bullet hit ground, random selection between 162 and 163 |
13[*] | 361,362,363 | successful select |
14[*] | ? | unsuccessful select |
16[*] | 178 | detonator blip |
18 | high pitch soft blip | |
35 | 465? | ping |
52-54 | 162-163 | bullet hit ground, random selection between 162 and 163 (same as 12) |
56 | 267 | ringing phone |
57-58 | 147 | glass breaking |
59 | 146 | glass breaking |
60 | 148-151 | glass breaking, random selection between 148 and 151 |
61 | 327 | boxes destroyed |
62 | 328 | boxes destroyed |
63 | 136-140 | metal sheet explosion, random selection between 136 and 140 |
64 | 33 | tire hit ground |
65 | beach ball | |
66 | 156 | bullet shell dropping |
^ Doesn't depend on coordinates, can be heard no matter what coordinates is used
Keywords
play, create, sound, sfx