Difference between revisions of "018C"

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(expanded list)
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| game        = [[GTA 3]], [[Vice City]], [[San Andreas]]
 
| game        = [[GTA 3]], [[Vice City]], [[San Andreas]]
 
}}
 
}}
This opcode plays a short SFX sound. The coordinates are useless because you can hear the sound using any coordinates.
+
This opcode plays a short SFX sound. Most of the SFX sounds are a combination of or altered from the base sound files.
  
 
==Vice City==
 
==Vice City==
Line 14: Line 14:
 
! ID
 
! ID
 
! [[SFX#Vice_City|SFX sound]]
 
! [[SFX#Vice_City|SFX sound]]
 +
! Notes
 
|-
 
|-
| 1,7,8,9
+
| 1{{Ref|1|[*]}}
 
| 364,365,366
 
| 364,365,366
 +
| blip
 
|-
 
|-
| 10
+
| 3
 +
| 143
 +
| metal gate
 +
|-
 +
| 7-9{{Ref|1|[*]}}
 +
| 364,365,366
 +
| blip (same as 1)
 +
|-
 +
| 10{{Ref|1|[*]}}
 
| 367,368,369
 
| 367,368,369
 +
| high pitch blip
 
|-
 
|-
| 13
+
| 12
 +
| 162-163
 +
| bullet hit ground, random selection between 162 and 163
 +
|-
 +
| 13{{Ref|1|[*]}}
 
| 361,362,363
 
| 361,362,363
 +
| successful select
 
|-
 
|-
| 14
+
| 14{{Ref|1|[*]}}
 
| ?
 
| ?
 +
| unsuccessful select
 
|-
 
|-
| 16
+
| 16{{Ref|1|[*]}}
 
| 178
 
| 178
 +
| detonator blip
 +
|-
 +
| 18
 +
|
 +
| high pitch soft blip
 +
|-
 +
| 35
 +
| 465?
 +
| ping
 +
|-
 +
| 52-54
 +
| 162-163
 +
| bullet hit ground, random selection between 162 and 163 (same as 12)
 +
|-
 +
| 56
 +
| 267
 +
| ringing phone
 +
|-
 +
| 57-58
 +
| 147
 +
| glass breaking
 +
|-
 +
| 59
 +
| 146
 +
| glass breaking
 +
|-
 +
| 60
 +
| 148-151
 +
| glass breaking, random selection between 148 and 151
 +
|-
 +
| 61
 +
| 327
 +
| boxes destroyed
 +
|-
 +
| 62
 +
| 328
 +
| boxes destroyed
 +
|-
 +
| 63
 +
| 136-140
 +
| metal sheet explosion, random selection between 136 and 140
 +
|-
 +
| 64
 +
| 33
 +
| tire hit ground
 +
|-
 +
| 65
 +
|
 +
| beach ball
 +
|-
 +
| 66
 +
| 156
 +
| bullet shell dropping
 
|}
 
|}
 
+
{{Note|1}} Doesn't depend on coordinates, can be heard no matter what coordinates is used
 
==Keywords==
 
==Keywords==
 
play, create, sound, sfx
 
play, create, sound, sfx

Revision as of 04:12, 12 January 2010

{{{games}}}


Description
Plays a short SFX sound
Syntax
{{{syntax1}}}
Parameter

This opcode plays a short SFX sound. Most of the SFX sounds are a combination of or altered from the base sound files.

Vice City

ID SFX sound Notes
1[*] 364,365,366 blip
3 143 metal gate
7-9[*] 364,365,366 blip (same as 1)
10[*] 367,368,369 high pitch blip
12 162-163 bullet hit ground, random selection between 162 and 163
13[*] 361,362,363 successful select
14[*] ? unsuccessful select
16[*] 178 detonator blip
18 high pitch soft blip
35 465? ping
52-54 162-163 bullet hit ground, random selection between 162 and 163 (same as 12)
56 267 ringing phone
57-58 147 glass breaking
59 146 glass breaking
60 148-151 glass breaking, random selection between 148 and 151
61 327 boxes destroyed
62 328 boxes destroyed
63 136-140 metal sheet explosion, random selection between 136 and 140
64 33 tire hit ground
65 beach ball
66 156 bullet shell dropping

^ Doesn't depend on coordinates, can be heard no matter what coordinates is used

Keywords

play, create, sound, sfx