Difference between revisions of "Time cycle"
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===Amb_Obj=== | ===Amb_Obj=== | ||
+ | ====Color==== | ||
Controls the amount of ambient light on dynamic objects, like streetlamps and mailboxes. | Controls the amount of ambient light on dynamic objects, like streetlamps and mailboxes. | ||
Revision as of 22:38, 20 August 2006
Contents
- 1 Introduction
- 2 TimeCyc.dat Structure
- 2.1 Amb
- 2.2 Amb_Obj
- 2.3 Amb_Bl
- 2.4 Amb_Obj_bl
- 2.5 Dir
- 2.6 Sky top
- 2.7 Sky bot
- 2.8 SunCore
- 2.9 SunCorona
- 2.10 Sky top
- 2.11 SunSz
- 2.12 SprSz
- 2.13 SprBght
- 2.14 Shdw
- 2.15 LightShd
- 2.16 PoleShd
- 2.17 FarClp
- 2.18 FogSt
- 2.19 LightOnGround
- 2.20 LowCloudsRGB
- 2.21 TopCloudRGB
- 2.22 BottomCloudRGB
- 2.23 BlurRGB
- 2.24 WaterRGBA
Introduction
This document only covers gta3 and vice city at the moment.
The timecyc.dat file contains the information for how to display the sky, weather effects and time of day. It is broken into the many sections. There is one line of data per hour in the game, per weather type. In the Vice City timecyc.dat, there is an extra section at the bottom of the file named "EXTRACOLOURS". These extra colours are used for building interiors, but should function the same.
Note: A comment in the timecyc.dat file is preceded by a series of slashes ("//") and they will precede each type of weather, and time of day in the file.
TimeCyc.dat Structure
Amb
Coming soon.
Amb_Obj
Color
Controls the amount of ambient light on dynamic objects, like streetlamps and mailboxes.
Amb_Bl
Coming soon.
Amb_Obj_bl
Coming soon.
Dir
Coming soon.
Sky top
Coming Soon.
Sky bot
Coming Soon.
SunCore
Coming Soon.
SunCorona
Coming Soon.
Sky top
Coming Soon.
SunSz
Coming Soon.
SprSz
Coming Soon.
SprBght
Coming Soon.
Shdw
Coming Soon.
LightShd
Coming Soon.
PoleShd
Coming Soon.
FarClp
Coming Soon.
FogSt
Coming Soon.
LightOnGround
Coming Soon.
LowCloudsRGB
Coming Soon.
TopCloudRGB
Coming Soon.
BottomCloudRGB
Coming Soon.
BlurRGB
Coming Soon.
WaterRGBA
Controls the color of the water. On the pc version of the game, the water texture is greenish-blue. It needs to be converted to grayscale to fully see the effect of changing the water color in the timecyc.dat, as the colors defined in this file, are multiplied by the water texture color ingame.