Difference between revisions of "VC Limit Adjuster"
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===1.0=== | ===1.0=== | ||
+ | {| {{Prettytable}} | ||
+ | ! Item | ||
+ | ! Default Value | ||
+ | ! Description | ||
+ | |- | ||
+ | | Streaming Memory | ||
+ | | 45 | ||
+ | | Memory allocated to stream | ||
+ | |- | ||
+ | | PtrNode | ||
+ | | 50000 | ||
+ | | Maximum number of pointer nodes | ||
+ | |- | ||
+ | | EntryInfoNode | ||
+ | | 3200 | ||
+ | | Number of pickups, checkpoints and other pickable items you can create through the script | ||
+ | |- | ||
+ | | Ped | ||
+ | | 140 | ||
+ | | Number of actors you can create through the script | ||
+ | |- | ||
+ | | Vehicles | ||
+ | | 110 | ||
+ | | Number of cars that can be created through the script | ||
+ | |- | ||
+ | | Buildings | ||
+ | | 7000 | ||
+ | | Number of static object instances (IPL objects not defined in object.dat) | ||
+ | |- | ||
+ | | Treadables | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | | Objects | ||
+ | | 460 | ||
+ | | Number of objects that can be created through the script (those objects defined in the first section of main.scm) | ||
+ | |- | ||
+ | | Dummys | ||
+ | | 2340 | ||
+ | | Number of dynamic object instances (IPL lines of objects defined in object.dat) | ||
+ | |- | ||
+ | | AudioScriptObj | ||
+ | | 192 | ||
+ | | Number of sounds that can be created through the script | ||
+ | |- | ||
+ | | ColModel | ||
+ | | 4400 | ||
+ | | Maximum number of collision models | ||
+ | |} | ||
===2.0 beta 6=== | ===2.0 beta 6=== |
Revision as of 06:41, 20 January 2009
Current version: | 2.0 beta 6 (!) |
---|---|
Developed by: | steve-m, Andy80586 |
Supported games: | GTA VC |
Website: | http://www.steve-m.com/ |
VC Limit Adjuster is a tool created by steve-m until version 1.0 and updated by Andy80586 that lets you change the hardcoded limitations in Vice City.
Contents
Settings
1.0
Item | Default Value | Description |
---|---|---|
Streaming Memory | 45 | Memory allocated to stream |
PtrNode | 50000 | Maximum number of pointer nodes |
EntryInfoNode | 3200 | Number of pickups, checkpoints and other pickable items you can create through the script |
Ped | 140 | Number of actors you can create through the script |
Vehicles | 110 | Number of cars that can be created through the script |
Buildings | 7000 | Number of static object instances (IPL objects not defined in object.dat) |
Treadables | 1 | |
Objects | 460 | Number of objects that can be created through the script (those objects defined in the first section of main.scm) |
Dummys | 2340 | Number of dynamic object instances (IPL lines of objects defined in object.dat) |
AudioScriptObj | 192 | Number of sounds that can be created through the script |
ColModel | 4400 | Maximum number of collision models |
2.0 beta 6
Section | Item | Default Value | Description |
---|---|---|---|
Boundaries | W | -2400 | West boundary of the game |
E | 1600 | East boundary | |
N | 2000 | North boundary | |
S | -2000 | South boundary | |
Z | 80 | Maximum height for aircraft | |
IPLs | DYN | 2340 | Maximum number of dynamic IPL objects allowed |
STC | 7000 | Maximum number of static IPL objects allowed | |
DRW | 300 | Farthest allowed distance for non-LOD map objects | |
PTH | Not available | ||
Map Limits | IDE | 3885 | Maximum number of object definitions |
ID | 6500 | Highest ID allowed | |
TXD | 1385 | Maximum number of TXDs allowed in gta3.img | |
2dfx | 1210 | Maximum number of 2dfx objects allowed | |
TOBJ | 385 | Maximum number of time-defined tobj objects allowed | |
Streaming Memory | MB | 45 | Total streaming memory allocation |
Nodal Limits | PTR | 50000 | Maximum number of pointer nodes |
ENT | 3200 | Maximum number of entry info nodes | |
COL | 4400 | Maximum number of collision models | |
OBJ | 460 | Maximum number of object pointers |
External Links
- Download link - v2.0 beta 6
- Steve's GTA Page - VC Limit Adjuster 1.0
- GTAForums topic - Release topic for v1.0
- GTAForums topic - Release topic for update