Difference between revisions of "Vehicle Formats"
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==GTAVC== | ==GTAVC== | ||
Uses very similar technology and formats to GTA3. Vehicle visual models, textures, collision models and behaviour use almost identical formats and filenames to GTA3. There are some significant changes to vehicle performance (handling.cfg) with a new "SuspensionAntiDive" parameter and whole new sections for Boat data, Bike data and Flying data. | Uses very similar technology and formats to GTA3. Vehicle visual models, textures, collision models and behaviour use almost identical formats and filenames to GTA3. There are some significant changes to vehicle performance (handling.cfg) with a new "SuspensionAntiDive" parameter and whole new sections for Boat data, Bike data and Flying data. | ||
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''This section is incomplete.'' | ''This section is incomplete.'' | ||
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Revision as of 04:47, 28 July 2008
GTAVC
Uses very similar technology and formats to GTA3. Vehicle visual models, textures, collision models and behaviour use almost identical formats and filenames to GTA3. There are some significant changes to vehicle performance (handling.cfg) with a new "SuspensionAntiDive" parameter and whole new sections for Boat data, Bike data and Flying data.
Vehicle File List
- Grand Theft Auto Vice City\data\handling.cfg - vehicle perfomance, text data.
- Grand Theft Auto Vice City\models\gta3.img - contains visual model and textures.
- Grand Theft Auto Vice City\models\vehicles.col - contains all vehicle collision models.
- Grand Theft Auto Vice City\data\carcols.dat - contains vehicle colors.
This section is incomplete.