Difference between revisions of "Widescreen Fixes Pack"
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|ForceAspectRatio ||<code>{{Hint|auto|default value}}</code> <code>{{Hint|*|any integer value}}:{{Hint|*|any integer value}}</code> ||Overrides the game's [[wikipedia:Display aspect ratio|aspect ratio]]. Common ratios include ''4:3'', ''5:4'', ''16:10'', and ''16:9''. This option excludes anything covered by FrontendAspectRatio. | |ForceAspectRatio ||<code>{{Hint|auto|default value}}</code> <code>{{Hint|*|any integer value}}:{{Hint|*|any integer value}}</code> ||Overrides the game's [[wikipedia:Display aspect ratio|aspect ratio]]. Common ratios include ''4:3'', ''5:4'', ''16:10'', and ''16:9''. This option excludes anything covered by FrontendAspectRatio. | ||
|- | |- | ||
− | |FrontendAspectRatio ||<code>{{Hint|auto|default value | + | |FrontendAspectRatio ||<code>{{Hint|auto|default value}}</code> <code>{{Hint|*|any integer value}}:{{Hint|*|any integer value}}</code> ||Scales frontend textures, e.g. menu background and loading screens textures. Original textures from Rockstar look best with ''4:3'' ratio but can result in pillarboxing if ratio does not match resolution's ratio. |
|- | |- | ||
|HudWidthScale ||<code>{{Hint|0.0|default value, the same as 0.8}}</code> <code>{{Hint|*|any floating-point value}}</code> ||Scales horizontally all HUD elements (e.g. text messages, health, weapon icon, etc.) except the radar. Rockstar's original scaling is the same as ''1.0''. | |HudWidthScale ||<code>{{Hint|0.0|default value, the same as 0.8}}</code> <code>{{Hint|*|any floating-point value}}</code> ||Scales horizontally all HUD elements (e.g. text messages, health, weapon icon, etc.) except the radar. Rockstar's original scaling is the same as ''1.0''. | ||
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|ForceAspectRatio ||<code>{{Hint|auto|default value}}</code> <code>{{Hint|*|any integer value}}:{{Hint|*|any integer value}}</code> ||Overrides the game's [[wikipedia:Display aspect ratio|aspect ratio]]. Common ratios include ''4:3'', ''5:4'', ''16:10'', and ''16:9''. This option excludes anything covered by FrontendAspectRatio. | |ForceAspectRatio ||<code>{{Hint|auto|default value}}</code> <code>{{Hint|*|any integer value}}:{{Hint|*|any integer value}}</code> ||Overrides the game's [[wikipedia:Display aspect ratio|aspect ratio]]. Common ratios include ''4:3'', ''5:4'', ''16:10'', and ''16:9''. This option excludes anything covered by FrontendAspectRatio. | ||
|- | |- | ||
− | |FrontendAspectRatio ||<code>{{Hint|auto|default value | + | |FrontendAspectRatio ||<code>{{Hint|auto|default value}}</code> <code>{{Hint|*|any integer value}}:{{Hint|*|any integer value}}</code> ||Scales frontend textures, e.g. menu background and loading screens textures. Original textures from Rockstar look best with ''4:3'' ratio but can result in pillarboxing if ratio does not match resolution's ratio. |
|- | |- | ||
|HudWidthScale ||<code>{{Hint|0.0|default value, the same as 0.8}}</code> <code>{{Hint|*|any floating-point value}}</code> ||Scales horizontally all HUD elements (e.g. text messages, health, weapon icon, etc.) except the radar. Rockstar's original scaling is the same as ''1.0''. | |HudWidthScale ||<code>{{Hint|0.0|default value, the same as 0.8}}</code> <code>{{Hint|*|any floating-point value}}</code> ||Scales horizontally all HUD elements (e.g. text messages, health, weapon icon, etc.) except the radar. Rockstar's original scaling is the same as ''1.0''. |
Revision as of 11:09, 6 August 2017
Developed by: | ThirteenAG |
---|---|
Supported games: | |
Website: | Widescreen Fixes Pack |
Widescreen Fixes Pack is a set of plugins by ThirteenAG that corrects a number of display and scaling issues when using widescreen resolutions. The pack includes fixes for, among others, GTA 1, GTA 2, GTA III, Vice City, and San Andreas. It especially corrects the annoying crosshair misalignment for GTA III and Vice City. Other notable tweaks for some games include field-of-view control and text shadow replaced with outline. The mod is bundled with the Ultimate ASI Loader.
Contents
GTA 2
Option | Values | Description |
---|---|---|
ResX | 0 * |
Overrides the game's horizontal resolution. |
ResY | 0 * |
Overrides the game's vertical resolution. |
FixHud | 0 1 |
Affects the scaling and positioning of HUD elements |
FixMenu | 0 1 |
Affects the scaling and positioning of menu elements |
CameraZoomFactor | auto * |
You can press the + or - key in-game to zoom out or in.
|
EndProcessOnWindowClose | 0 1 |
|
QuicksaveKey | * |
0x74 = F5 |
SkipMovie | 0 1 |
Skips the movie, ignoring the "Play Movie" option in the manager. |
GTA III
Files
- scripts\global.ini: Place in III\scripts
- scripts\GTA3.WidescreenFix.asi: Place in III\scripts
- scripts\GTA3.WidescreenFix.ini: Place in III\scripts
- d3d8.dll: Place in III (This is the Ultimate ASI Loader. If another mod uses the same file name, you can rename this file to d3d9.dll, ddraw.dll, or dinput8.dll)
Settings
Option | Values | Description |
---|---|---|
ResX | -1 0 * |
Overrides the game's horizontal resolution. |
ResY | -1 0 * |
Overrides the game's vertical resolution. |
ForceAspectRatio | auto *:* |
Overrides the game's aspect ratio. Common ratios include 4:3, 5:4, 16:10, and 16:9. This option excludes anything covered by FrontendAspectRatio. |
FrontendAspectRatio | auto *:* |
Scales frontend textures, e.g. menu background and loading screens textures. Original textures from Rockstar look best with 4:3 ratio but can result in pillarboxing if ratio does not match resolution's ratio. |
HudWidthScale | 0.0 * |
Scales horizontally all HUD elements (e.g. text messages, health, weapon icon, etc.) except the radar. Rockstar's original scaling is the same as 1.0. |
HudHeightScale | 0.0 * |
Scales vertically all HUD elements except the radar. Rockstar's original scaling is the same as 1.0714285. |
RadarWidthScale | 0.0 * |
Scales the radar horizontally. This option is ignored if IVRadarScaling is set to 1. Rockstar's original scaling is the same as 1.0. |
SubtitlesScale | 0.0 * |
Scales the subtitle text size. Rockstar's original scaling is the same as 1.0. |
FixVehicleLights | 0 1 |
Decreases the size of car headlights glare. |
RestoreCutsceneFOV | 0 1 |
Uses original FOV in cutscenes. |
CarSpeedDependantFOV | 0.0 * |
Increases the FOV at high speeds. The lower the value, the higher FOV will be. |
DontTouchFOV | 0 1 |
Disables any FOV-related fixes. |
FOVControl | 0 1 |
|
HideAABug | 0 1 2 |
A value of 1 draws a 1px border at the top and left sides of the screen to hide bug from ForceMultisamplingLevel. A value of 2 draws additional lines to make the screen symmetrical. |
SmartCutsceneBorders | 0 1 |
Cutscene borders are adjusted depending on the current resolution. This option can be toggled in the in-game menu under Options > Display > Borders. |
IVRadarScaling | 0 1 |
Uses the same radar scaling and positioning as GTA IV. It ignores the RadarWidthScale option. |
ReplaceTextShadowWithOutline | 0 1 2 |
Replaces text shadow with outline. |
ForceMultisamplingLevel | 0 * max |
Enables anti-aliasing. |
Vice City
Files
- scripts\global.ini: Place in VC\scripts
- scripts\GTAVC.WidescreenFix.asi: Place in VC\scripts
- scripts\GTAVC.WidescreenFix.ini: Place in VC\scripts
- d3d8.dll: Place in VC (This is the Ultimate ASI Loader. If another mod uses the same file name, you can rename this file to d3d9.dll, ddraw.dll, or dinput8.dll)
Settings
Option | Values | Description |
---|---|---|
ResX | -1 0 * |
Overrides the game's horizontal resolution. |
ResY | -1 0 * |
Overrides the game's vertical resolution. |
ForceAspectRatio | auto *:* |
Overrides the game's aspect ratio. Common ratios include 4:3, 5:4, 16:10, and 16:9. This option excludes anything covered by FrontendAspectRatio. |
FrontendAspectRatio | auto *:* |
Scales frontend textures, e.g. menu background and loading screens textures. Original textures from Rockstar look best with 4:3 ratio but can result in pillarboxing if ratio does not match resolution's ratio. |
HudWidthScale | 0.0 * |
Scales horizontally all HUD elements (e.g. text messages, health, weapon icon, etc.) except the radar. Rockstar's original scaling is the same as 1.0. |
HudHeightScale | 0.0 * |
Scales vertically all HUD elements except the radar. Rockstar's original scaling is the same as 1.0714285. |
RadarWidthScale | 0.0 * |
Scales the radar horizontally. This option is ignored if IVRadarScaling is set to 1. Rockstar's original scaling is the same as 1.0. |
SubtitlesScale | 0.0 * |
Scales the subtitle text size. Rockstar's original scaling is the same as 1.0. |
SmallerTextShadows | 0 1 |
Thins text shadow size if SilentPatch is installed. Set this and ReplaceTextShadowWithOutline to 0 to keep Silent's text shadow fix. |
FixVehicleLights | 0 1 |
Decreases the size of car headlights glare. |
RestoreCutsceneFOV | 0 1 |
Uses original FOV in cutscenes. |
CarSpeedDependantFOV | 0.0 * |
Increases the FOV at high speeds. The lower the value, the higher FOV will be. |
DontTouchFOV | 0 1 |
Disables any FOV-related fixes. |
FOVControl | 0 1 |
|
HideAABug | 0 1 2 |
A value of 1 draws a 1px border at the top and left sides of the screen to hide bug from ForceMultisamplingLevel. A value of 2 draws additional lines to make the screen symmetrical. |
SmartCutsceneBorders | 0 1 |
Cutscene borders are adjusted depending on the current resolution. This option can be toggled in the in-game menu under Options > Display > Borders. |
IVRadarScaling | 0 1 |
Uses the same radar scaling and positioning as GTA IV. It ignores the RadarWidthScale option. |
ReplaceTextShadowWithOutline | 0 1 2 |
Replaces text shadow with outline. Recommended that SmallerTextShadows is set to 1 for proper outlines. |
ForceMultisamplingLevel | 0 * max |
Enables anti-aliasing. |
AllowAltTabbingWithoutPausing | 0 1 |
Allows the game to not go to the main menu on focus loss (e.g. tabbed out). |