Difference between revisions of "049D"
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− | {{Icon|VC}} | + | {{OpCode |
− | + | | games = {{Icon|VC}} | |
− | + | | command = START_OBJECT_ON_PATH | |
− | + | | description = Attaches the object to the [[Script Path|script path]] | |
− | + | | syntax1 = 049D: attach_scripted_file [''path handle''] with_object [''object handle''] | |
− | + | | p1t = [''object handle''] | |
− | + | | p1d = The handle of the object | |
− | + | | p2t = [''path handle''] | |
− | + | | p2d = The [[049C|handle of the script path]] | |
− | + | }} | |
− | |||
− | This opcode attaches | + | This opcode attaches the object to the script path. The object is relocated to the current [[049F|position of the path]] by the center of its bounding box so it does not matter how or where the object was created beforehand. The object's position and heading cannot be changed after being attached. Once the first object is attached to the path, the path will immediately start with a speed of 1.0 though that can be changed through opcode [[049E]]. This opcode can only be used a maximum of six times per script path; any more the object will not attach and may cause game instability. |
== Keywords == | == Keywords == | ||
attach, start, object, script, scripted, path, file | attach, start, object, script, scripted, path, file | ||
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Latest revision as of 22:09, 4 September 2017
- Description
- Attaches the object to the script path
- Syntax
- 049D: attach_scripted_file [path handle] with_object [object handle]
- Parameter
- [object handle]
- The handle of the object
- [path handle]
- The handle of the script path
This opcode attaches the object to the script path. The object is relocated to the current position of the path by the center of its bounding box so it does not matter how or where the object was created beforehand. The object's position and heading cannot be changed after being attached. Once the first object is attached to the path, the path will immediately start with a speed of 1.0 though that can be changed through opcode 049E. This opcode can only be used a maximum of six times per script path; any more the object will not attach and may cause game instability.
Keywords
attach, start, object, script, scripted, path, file