Difference between revisions of "0189"
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− | {{Icon|3}} {{Icon|VC}} | + | {{OpCode |
− | + | | games = {{Icon|3}} {{Icon|VC}} | |
− | + | | command = ADD_BLIP_FOR_CONTACT_POINT | |
− | + | | description = Adds a [[blip]] to the contact point | |
− | + | | syntax1 = 0189: [''var''] = create_checkpoint_and_sphere_at [''flt1''] [''flt2''] [''flt3''] | |
− | + | | p1t = [''flt1''] | |
− | + | | p1d = X-coordinate | |
− | + | | p2t = [''flt2''] | |
− | + | | p2d = Y-coordinate | |
− | + | | p3t = [''flt3''] | |
− | + | | p3d = Z-coordinate (or ≤''-100.0'' for [[02CE|ground z]]) | |
− | + | | p4t = [''var''] | |
− | + | | p4d = Variable to store the handle of the blip | |
− | + | }} | |
− | |||
This opcode adds a square blip in the radar to the contact point and a marker at the point. The blip and marker disappear during [[0180|missions]] and reappear when the mission ends. The default properties of the blip, which can be changed using other opcodes, are: | This opcode adds a square blip in the radar to the contact point and a marker at the point. The blip and marker disappear during [[0180|missions]] and reappear when the mission ends. The default properties of the blip, which can be changed using other opcodes, are: | ||
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* [[0168|Scale]]: 3 | * [[0168|Scale]]: 3 | ||
* [[018B|Display]]: 3 (both blip and marker) | * [[018B|Display]]: 3 (both blip and marker) | ||
− | + | This opcode was never called in the [[Main.scm|original script]] of GTA III. | |
== Keywords == | == Keywords == | ||
create, set, marker, blip, checkpoint, coord, coordinates, contact, point | create, set, marker, blip, checkpoint, coord, coordinates, contact, point | ||
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Latest revision as of 16:00, 2 December 2016
- Description
- Adds a blip to the contact point
- Syntax
- 0189: [var] = create_checkpoint_and_sphere_at [flt1] [flt2] [flt3]
- Parameter
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate (or ≤-100.0 for ground z)
- [var]
- Variable to store the handle of the blip
This opcode adds a square blip in the radar to the contact point and a marker at the point. The blip and marker disappear during missions and reappear when the mission ends. The default properties of the blip, which can be changed using other opcodes, are:
This opcode was never called in the original script of GTA III.
Keywords
create, set, marker, blip, checkpoint, coord, coordinates, contact, point