Difference between revisions of "01EF"
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(Created page with "{{OpCode | games = {{Icon|3}} | command = DEACTIVATE_CRANE | description = Deactivates a crane | syntax1 = 01EF: deactivate_crane [''flt1''] [''flt2''] | p1t...") |
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− | This opcode grabs and deactivates a crane within 100.0 units of the specified location. The crane will rotate to its default | + | This opcode grabs and deactivates a crane within 100.0 units of the specified location. The crane will stop whatever it is doing and rotate to its default position. If it is lifting a car, the car will be stuck mid-air. All cranes are affected by this – idle ones, crusher cranes, and military cranes. Non-idle cranes do not completely deactivate; they are still mostly functional and can still lift cars. |
== Keywords == | == Keywords == | ||
deactivate, crane | deactivate, crane |
Latest revision as of 04:26, 14 August 2016
- Description
- Deactivates a crane
- Syntax
- 01EF: deactivate_crane [flt1] [flt2]
- Parameter
- [flt1]
- X-coordinate of location
- [flt2]
- Y-coordinate of location
This opcode grabs and deactivates a crane within 100.0 units of the specified location. The crane will stop whatever it is doing and rotate to its default position. If it is lifting a car, the car will be stuck mid-air. All cranes are affected by this – idle ones, crusher cranes, and military cranes. Non-idle cranes do not completely deactivate; they are still mostly functional and can still lift cars.
Keywords
deactivate, crane