Difference between revisions of "START PARTICLE FX LOOPED AT COORD"

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(Starts a Particle fx at coordinate and plays it looped)
 
Line 22: Line 22:
  
 
|p8t      = Unknown
 
|p8t      = Unknown
|p8d      = Unknown, Appears to be hashed
+
|p8d      = Unknown, Appears to be hashed, but always: 0x3F800000
  
 
|p9t      = Boolean
 
|p9t      = Boolean

Revision as of 15:41, 3 May 2015

START_PARTICLE_FX_LOOPED_AT_COORD
Number of parameters: 12
Parameter #TypeDescription
1.StringPTFX name, e.g "scr_fbi_falling_debris"
2.FloatCoord X
3.FloatCoord Y
4.FloatCoord Z
5.FloatUnknown, needs testing, Sometimes 0, sometimes 100.00+
6.FloatUnknown, needs testing, Sometimes 0, sometimes 100.00+
7.FloatUnknown, needs testing, Sometimes 0, sometimes 100.00+
8.UnknownUnknown, Appears to be hashed, but always: 0x3F800000
9.BooleanUnknown, suggested: 0
10.BooleanUnknown, suggested: 0
11.BooleanUnknown, suggested: 0
12.BooleanUnknown, suggested: 0
Return value:
TypeDescription
Handle?Possibly a handle for the ptfx instance, for to use with STOP_PARTICLE_FX_LOOPED_AT_COORD

Examples

  • scr_fbi_falling_debris
  • scr_agency3a_door_hvy_stat
  • scr_fbi_ext_blaze
  • scr_fbi_ext_rooftop
  • scr_fbi_ext_blaze

Taken from agency_heist3a.txt