Difference between revisions of "Talk:RPF archive"
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Magiobiwan (talk | contribs) (→Split Article for GTA IV and GTA V due to different formats?: new section) |
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GTA:V for PC has been released and it uses RPF archives as well, HOWEVER it does NOT use the same format as GTA:IV did. OpenIV and SparkIV are unable to open them, and they're compressed differently with GTA:V (using some form of zlib). The "magic number" for the GTA:IV RPF archives is "RPF3" (or "52 50 46 33" in the raw Hex). However, for GTA:V's RPF files, the magic number looks to be "7FPR" ("37 46 50 52" in raw Hex). I'm working on trying to decompress the archives (they're zlib compressed currently) because that's probably what the issue is. However, the format is still probably going to be slightly different due to the new uses for the archives (holding EVERYTHING). | GTA:V for PC has been released and it uses RPF archives as well, HOWEVER it does NOT use the same format as GTA:IV did. OpenIV and SparkIV are unable to open them, and they're compressed differently with GTA:V (using some form of zlib). The "magic number" for the GTA:IV RPF archives is "RPF3" (or "52 50 46 33" in the raw Hex). However, for GTA:V's RPF files, the magic number looks to be "7FPR" ("37 46 50 52" in raw Hex). I'm working on trying to decompress the archives (they're zlib compressed currently) because that's probably what the issue is. However, the format is still probably going to be slightly different due to the new uses for the archives (holding EVERYTHING). | ||
+ | :No need to split up until we have enough information to. A separate section for GTA V format does the thing. [[User:Seemann|Seemann]] ([[User talk:Seemann|talk]]) 17:36, 21 April 2015 (UTC) |
Revision as of 17:36, 21 April 2015
Can somerbody post any info about this format plz?
Split Article for GTA IV and GTA V due to different formats?
GTA:V for PC has been released and it uses RPF archives as well, HOWEVER it does NOT use the same format as GTA:IV did. OpenIV and SparkIV are unable to open them, and they're compressed differently with GTA:V (using some form of zlib). The "magic number" for the GTA:IV RPF archives is "RPF3" (or "52 50 46 33" in the raw Hex). However, for GTA:V's RPF files, the magic number looks to be "7FPR" ("37 46 50 52" in raw Hex). I'm working on trying to decompress the archives (they're zlib compressed currently) because that's probably what the issue is. However, the format is still probably going to be slightly different due to the new uses for the archives (holding EVERYTHING).