Difference between revisions of "0312"
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(Created page with "{{Icon|3}} {{Icon|VC}} '''REGISTER_JUMP_STUNT''' <hr /> '''Description''' : Saves the best insane stunt stat '''Syntax''' : 0312: save_jump_type [''int''] '''Parameter''' : ['...") |
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− | {{Icon|3}} {{Icon|VC}} | + | {{OpCode |
− | + | | games = {{Icon|3}} {{Icon|VC}} | |
− | + | | command = REGISTER_JUMP_STUNT | |
− | + | | description = Saves the best insane stunt stat | |
− | + | | syntax1 = 0312: save_jump_type [''int''] | |
− | + | | p1t = [''int''] | |
− | + | | p1d = Integer value | |
− | + | }} | |
− | |||
− | This opcode saves the highest value to the "Best INSANE stunt so far" stat ([[GXT]] | + | This opcode saves the highest value to the "Best INSANE stunt so far" stat ([[GXT]] key <code>BSTSTU</code>). The stat will initially start with a value of 0. Any value higher than the saved value will update the saved value with the new value; lower values have no effect on the stat. The value set with this opcode is saved in [[Saves (GTA 3)#Block 17: Stats|block 17 of the save file]] in GTA III and [[Saves (GTA VC)#Block 19: Stats|block 19]] in Vice City. The stats menu displays the values as follows: |
− | {| class="wikitable sortable" | + | {|class="wikitable sortable center-col-1" |
− | ! Value || GXT | + | !Value ||GXT key ||Display |
|- | |- | ||
− | | 0 || NOSTUC || No INSANE stunts completed | + | |0 ||NOSTUC ||No INSANE stunts completed |
|- | |- | ||
− | | 1 || INSTUN || Insane stunt | + | |1 ||INSTUN ||Insane stunt |
|- | |- | ||
− | | 2 || PRINST || Perfect insane stunt | + | |2 ||PRINST ||Perfect insane stunt |
|- | |- | ||
− | | 3 || DBINST || Double insane stunt | + | |3 ||DBINST ||Double insane stunt |
|- | |- | ||
− | | 4 || DBPINS || Perfect double insane stunt | + | |4 ||DBPINS ||Perfect double insane stunt |
|- | |- | ||
− | | 5 || TRINST || Triple insane stunt | + | |5 ||TRINST ||Triple insane stunt |
|- | |- | ||
− | | 6 || PRTRST || Perfect triple insane stunt | + | |6 ||PRTRST ||Perfect triple insane stunt |
|- | |- | ||
− | | 7 || QUINST || [[Quadruple insane stunt]] | + | |7 ||QUINST ||[[Quadruple insane stunt]] |
|- | |- | ||
− | | 8 || PQUINS || Perfect quadruple insane stunt | + | |8 ||PQUINS ||Perfect quadruple insane stunt |
|} | |} | ||
Any value outside this range displays as "No INSANE stunts completed". | Any value outside this range displays as "No INSANE stunts completed". | ||
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== Keywords == | == Keywords == | ||
register, save, best, insane, jump, statistics, stat | register, save, best, insane, jump, statistics, stat | ||
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Latest revision as of 18:56, 9 June 2016
- Description
- Saves the best insane stunt stat
- Syntax
- 0312: save_jump_type [int]
- Parameter
- [int]
- Integer value
This opcode saves the highest value to the "Best INSANE stunt so far" stat (GXT key BSTSTU
). The stat will initially start with a value of 0. Any value higher than the saved value will update the saved value with the new value; lower values have no effect on the stat. The value set with this opcode is saved in block 17 of the save file in GTA III and block 19 in Vice City. The stats menu displays the values as follows:
Value | GXT key | Display |
---|---|---|
0 | NOSTUC | No INSANE stunts completed |
1 | INSTUN | Insane stunt |
2 | PRINST | Perfect insane stunt |
3 | DBINST | Double insane stunt |
4 | DBPINS | Perfect double insane stunt |
5 | TRINST | Triple insane stunt |
6 | PRTRST | Perfect triple insane stunt |
7 | QUINST | Quadruple insane stunt |
8 | PQUINS | Perfect quadruple insane stunt |
Any value outside this range displays as "No INSANE stunts completed".
Keywords
register, save, best, insane, jump, statistics, stat