Difference between revisions of "018C"

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(trying addition of sound)
(few more sounds)
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| SOUND_PART_MISSION_COMPLETE
 
| SOUND_PART_MISSION_COMPLETE
 
| blip
 
| blip
| [http://spaceeinstein.altervista.org/media/018C-1.ogg 1]
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| {{a|c}} | <span class="plainlinks">[http://spaceeinstein.altervista.org/media/018C-1.ogg &#x25b7;]</span>
 
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| 3
 
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| SOUND_POLICE_CELL_DOOR_CLUNK
 
| SOUND_POLICE_CELL_DOOR_CLUNK
 
| metal gate
 
| metal gate
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| {{a|c}} | <span class="plainlinks">[http://spaceeinstein.altervista.org/media/018C-3.ogg &#x25b7;]</span>
 
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| SOUND_GARAGE_DOOR_CLUNK
 
| SOUND_GARAGE_DOOR_CLUNK
 
| garage door finished open/close
 
| garage door finished open/close
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| {{a|c}} | <span class="plainlinks">[http://spaceeinstein.altervista.org/media/018C-5.ogg &#x25b7;]</span>
 
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| 7{{Ref|1|[*]}}
 
| 7{{Ref|1|[*]}}
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| SOUND_RACE_START_GO
 
| SOUND_RACE_START_GO
 
| high pitch blip
 
| high pitch blip
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| {{a|c}} | <span class="plainlinks">[http://spaceeinstein.altervista.org/media/018C-10.ogg &#x25b7;]</span>
 
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| SOUND_SHOOTING_RANGE_TARGET_HIT
 
| SOUND_SHOOTING_RANGE_TARGET_HIT
 
| bullet hit ground, random selection between 162 and 164
 
| bullet hit ground, random selection between 162 and 164
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| {{a|c}} | <span class="plainlinks">[http://spaceeinstein.altervista.org/media/018C-12-1.ogg &#x25b7;]</span> <span class="plainlinks">[http://spaceeinstein.altervista.org/media/018C-12-2.ogg &#x25b7;]</span> <span class="plainlinks">[http://spaceeinstein.altervista.org/media/018C-12-3.ogg &#x25b7;]</span>
 
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| 13{{Ref|1|[*]}}
 
| 13{{Ref|1|[*]}}

Revision as of 19:35, 3 January 2015

GTA III Vice City San Andreas ADD_ONE_OFF_SOUND


Description

Adds a short sound effect at a point

Syntax

018C: play_sound [int] at [flt1] [flt2] [flt3]

Parameter

[int]
Sound index
[flt1]
X-coordinate
[flt2]
Y-coordinate
[flt3]
Z-coordinate

This opcode adds a short sound effect at a point. Certain sound effects are independent of the point and can be heard anywhere. The sound index does not match the SFX table; it is based on a list hardcoded within the game. Most of the SFX sounds are a combination of or altered from the base sound files.

GTA III

Index SFX Enum Notes
78 SOUND_INJURED_PED_MALE_OUCH_S male pain
79 SOUND_INJURED_PED_MALE_OUCH_L male pain
80 SOUND_INJURED_PED_FEMALE_OUCH_S female pain
81 SOUND_INJURED_PED_FEMALE_OUCH_L female pain
82[*] SOUND_EVIDENCE_PICKUP item pickup
83[*] SOUND_UNLOAD_GOLD item pickup
92 147 SOUND_GATE_START_CLUNK gate start
93 147 SOUND_GATE_STOP_CLUNK gate stop
94[*] SOUND_PART_MISSION_COMPLETE checkpoint
97[*] SOUND_RACE_START_3 countdown timer 3
98[*] SOUND_RACE_START_2 countdown timer 2
99[*] SOUND_RACE_START_1 countdown timer 1
100[*] SOUND_RACE_START_GO countdown finish
106-108 176-178 bullet hit ground
112 283 payphone
114-115 151 glass break
116 150 glass damage
117 152-155 glass shards
118 327 boxes destroyed
119 328 boxes destroyed
120 140-144 car collision
121 29 tire collision
122-123 167 bullet shells

Vice City

Index SFX Enum Notes Listen
1[*] 364,365,366 SOUND_PART_MISSION_COMPLETE blip
3 143 SOUND_POLICE_CELL_DOOR_CLUNK metal gate
5 SOUND_GARAGE_DOOR_CLUNK garage door finished open/close
7[*] 364,365,366 SOUND_RACE_START_3 blip
8[*] 364,365,366 SOUND_RACE_START_2 blip
9[*] 364,365,366 SOUND_RACE_START_1 blip
10[*] 367,368,369 SOUND_RACE_START_GO high pitch blip
12 162-164 SOUND_SHOOTING_RANGE_TARGET_HIT bullet hit ground, random selection between 162 and 164
13[*] 361,362,363 SOUND_AMMUNATION_BUY_WEAPON successful select
14[*] ? SOUND_AMMUNATION_BUY_WEAPON_DENIED unsuccessful select
16[*] 178 SOUND_IMRAN_ARM_BOMB Demolition Man and Trojan Voodoo arm bomb
18 334 SOUND_WILLIE_CARD_SWIPE No Escape? card swipe
19 SOUND_MALE_AMBULANCE_OUCH intermittent male pain
20 SOUND_FEMALE_AMBULANCE_OUCH intermittent female pain
35 465 SOUND_SEAPLANE_LOW_FUEL Dildo Dodo low fuel ping
52-54 162-164 bullet hit ground, random selection between 162 and 164 (same as 12)
56 267 ringing phone
57-58 147 glass breaking
59 146 glass breaking
60 148-151 glass breaking, random selection between 148 and 151
61 327 boxes destroyed
62 328 boxes destroyed
63 136-140 metal sheet explosion, random selection between 136 and 140
64 33 tire hit ground
65 339 beach ball
66 156 bullet shell dropping

^ Doesn't depend on coordinates, can be heard no matter what coordinates is used

Keywords

add, play, create, sound, sfx